Viewing Release: All GameCube Wii

GameCube Screenshots

[Main Title/Main Menu]

Main Title/Main Menu

[Exploring the mansion may be longer than it may seem at first.]

Exploring the mansion may be longer than it may seem at first.

[Ingame graphic is most what you will see character models in, and it equals the amazement of their surroundings.]

Ingame graphic is most what you will see character models in, and it equals the amazement of their surroundings.

[Jill struggling with one of the zombies.]

Jill struggling with one of the zombies.

[Checking out the map.]

Checking out the map.

[Checking out the inventory.]

Checking out the inventory.

[Once you get a close-up on you character, you start to realize it's not the distance that made it look good, it's the artists and designers of Capcom.]

Once you get a close-up on you character, you start to realize it's not the distance that made it look good, it's the artists and designers of Capcom.

[As camera sets static, the view casted upon your character will vary, and let you experience something a little farther away as well.]

As camera sets static, the view casted upon your character will vary, and let you experience something a little farther away as well.

[When you want something done properly, let women handle it.]

When you want something done properly, let women handle it.

[You even get to control Rebecca for a short period of time, the female protagonist of Resident Evil Zero.]

You even get to control Rebecca for a short period of time, the female protagonist of Resident Evil Zero.

[Hard to believe, but extremely detailed and dynamic ingame situation such as this is a regular phenomenon.]

Hard to believe, but extremely detailed and dynamic ingame situation such as this is a regular phenomenon.

[Looks like Jill wasn't aware someone was taking a bath in a bathtub filled with dirty water.]

Looks like Jill wasn't aware someone was taking a bath in a bathtub filled with dirty water.

[Lighting effects alone create an envy point for players of the original RE only.]

Lighting effects alone create an envy point for players of the original RE only.

[Size doesn't equal menace, but standing still won't help in this case however.]

Size doesn't equal menace, but standing still won't help in this case however.

[And what would a RE game be without Wesker, who will this time be a bit more open.]

And what would a RE game be without Wesker, who will this time be a bit more open.

[A pool filled with sharks is one thing, an extra-oversized underfed shark that comes in extra is quite another.]

A pool filled with sharks is one thing, an extra-oversized underfed shark that comes in extra is quite another.

[Seems like sharks protest up on the idea of draining the pool.]

Seems like sharks protest up on the idea of draining the pool.

[No, I'm not looking at the poster, I'm concentrating on the game, honest.]

No, I'm not looking at the poster, I'm concentrating on the game, honest.

[Good thing about this zombie is that it's down, bad point is that you never know when he'll decide to get up.]

Good thing about this zombie is that it's down, bad point is that you never know when he'll decide to get up.

[Water motion and mirroring effects are amazing whenever encountered.]

Water motion and mirroring effects are amazing whenever encountered.

[What a single magnum bullet makes out of adaptive attackers is truly frightful.]

What a single magnum bullet makes out of adaptive attackers is truly frightful.

[Water effects are great, lighting effects are great, but once you combine them, it casts you to the outer limits of ingame graphic.]

Water effects are great, lighting effects are great, but once you combine them, it casts you to the outer limits of ingame graphic.

[When you hear a slow piano theme and see a typewriter, then you can be certain of two things - you're in a very small room, and none of the monsters will bother you here.]

When you hear a slow piano theme and see a typewriter, then you can be certain of two things - you're in a very small room, and none of the monsters will bother you here.

[My, that is one big snake.]

My, that is one big snake.

[Jill and Chris running away from some very hungry dogs.]

Jill and Chris running away from some very hungry dogs.

[Intro cinematic showing one of the S.T.A.R.S. members not being quick enough for these dogs.]

Intro cinematic showing one of the S.T.A.R.S. members not being quick enough for these dogs.

[Character selection lets you play as Jill Valentine of Chris Redfield.]

Character selection lets you play as Jill Valentine of Chris Redfield.

[Due to course of plot, you can decide how many and who all will be saved and who will be left out.]

Due to course of plot, you can decide how many and who all will be saved and who will be left out.


 

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