Ingame graphic is most what you will see character models in, and it equals the amazement of their surroundings.
Once you get a close-up on you character, you start to realize it's not the distance that made it look good, it's the artists and designers of Capcom.
As camera sets static, the view casted upon your character will vary, and let you experience something a little farther away as well.
You even get to control Rebecca for a short period of time, the female protagonist of Resident Evil Zero.
Hard to believe, but extremely detailed and dynamic ingame situation such as this is a regular phenomenon.
A pool filled with sharks is one thing, an extra-oversized underfed shark that comes in extra is quite another.
Good thing about this zombie is that it's down, bad point is that you never know when he'll decide to get up.
Water effects are great, lighting effects are great, but once you combine them, it casts you to the outer limits of ingame graphic.
When you hear a slow piano theme and see a typewriter, then you can be certain of two things - you're in a very small room, and none of the monsters will bother you here.