Title screen (Japanese version)
The game features three campaigns (and a bonus one), each with different storylines, settings and characters.
Many of the in-game actions require precise timing to be successful.
You can switch the character side to your aiming preference.
Handling inventory... you can assign herbs to a button for quick use during sticky situations.
Switching between weapons.
If anyone knows how to deal with zombies, it's Leon S. Kennedy.
Trying to outrun the chain reaction.
Shake off the undead enemy before he takes you with him.
This party doesn't seem so lively... where are all the guests?
Watch your aim, there may be survivors in here.
Welcoming committee in the parking lot.
A single head shot may no longer be enough to take a zombie down... not until you upgrade your weapon.
If he's flying the ship we're doomed alright.
The monster is out of the plane, but the danger is far from over.
Each scenario (except the bonus one) lets you select one of the two playable characters (or both in co-op mode).
Time to rope-way down from the helicopter.
Break the boxes to find ammo, health packs and other collectibles.
Journalists... they're everywhere.
Chris is tossing them like bad habit... guess he learned how to do it in Africa.
He didn't hide well behind that corner.
Mutated J'avos require a bit more time to deal with.
Chris and his BSAA buddies somewhere in Europe, fighting the bio-terrorism.
You can also fire from a lying stance but your movement is limited.
Close combat can be very useful, but it is draining your stamina.
Watch out for enemy snipers.
Be sure to help your partner in combat.
Too bad you can't kill them before they hatch.
It may be hard to see your way through a sandstorm, so check your navigation map for directions.
You can't help your partner until she unlocks the door from the other side.
Some bosses are too tough to take on until you got the right weapons and surroundings.
Little Sherry from RE2 is all grown up now.
The bonus scenario lets you play Ada Wong's side of the story.
Sneak up on the enemy for a silent kill.
Once you're spotted the enemy will call for reinforcements and sneaking will no longer be a viable option.