DescriptionA side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.
- "StarRay" -- European Release Title
- "Star Moon" -- Italian title
Part of the Following Groups
|A remake that improves on a classic game in so many ways||Amiga||*Katakis* (37878)|
|The One||Amiga||Oct, 1988||88 out of 100||88|
|ASM (Aktueller Software Markt)||Amiga||Jul, 1988||9.6 out of 12||80|
|Computer and Video Games (CVG)||Amiga||Oct, 1988||8 out of 10||80|
|The Games Machine (UK)||Amiga||Oct, 1988||79 out of 100||79|
|ASM (Aktueller Software Markt)||DOS||Oct, 1989||9.4 out of 12||78|
|Power Play||Amiga||Jul, 1988||7 out of 10||70|
|ACE (Advanced Computer Entertainment)||Amiga||Oct, 1988||689 out of 1000||69|
|Zzap!||Commodore 64||Mar, 1989||60 out of 100||60|
|The Games Machine (UK)||DOS||Sep, 1989||58 out of 100||58|
|Power Play||Atari ST||Nov, 1988||52 out of 100||52|
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TriviaIn order to speed up the game on Tandy and PCjr computers without having to resort to only 4 colors, 160x200x16 mode is used instead of 320x200x16. Also, the background does not take up the full screen like in EGA and MCGA modes, so only a portion of the screen needs to be scrolled. (CGA and Hercules modes also only have a background on part of the screen. In these modes not only is it a speed advantage, but due to the more limited color palette the game is easier to see than if a background filled the entire screen.)
256 color MCGA mode runs uncontrollably fast on modern machines. The lower resolutions, however, run a little too fast but overall at a much more reasonable speed. It seems that at the time the developers decided no one could run 256 color mode too fast, but some delay was needed for fewer colors!