Revenge of Defender

Published by
Developed by
Released
Platforms
Critic Score User Score
Amiga
78
4.3
Atari ST
...
4.1
DOS
...
4.1
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Description

A side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.

Screenshots

Revenge of Defender Commodore 64 Title screen (U.S. version)
Revenge of Defender DOS the forest zone - EGA
Revenge of Defender DOS The first level - CGA
Revenge of Defender Amiga Title Screen

Alternate Titles

  • "StarRay" -- European Release Title
  • "Star Moon" -- Italian title

Part of the Following Groups

User Reviews

A remake that improves on a classic game in so many ways Amiga *Katakis* (37871)

Critic Reviews

ASM (Aktueller Software Markt) Amiga Jul, 1988 9.6 out of 12 80
Computer and Video Games (CVG) Amiga Oct, 1988 8 out of 10 80
The Games Machine (UK) Amiga Oct, 1988 79 out of 100 79
ST/Amiga Format Amiga Oct, 1988 79 out of 100 79
Amiga Power Amiga Nov, 1991 79 out of 100 79
ASM (Aktueller Software Markt) DOS Oct, 1989 9.4 out of 12 78
ACE (Advanced Computer Entertainment) Amiga Oct, 1988 689 out of 1000 69
Zzap! Commodore 64 Mar, 1989 60 out of 100 60
The Games Machine (UK) DOS Sep, 1989 58 out of 100 58
Power Play Atari ST Nov, 1988 52 out of 100 52

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Trivia

In order to speed up the game on Tandy and PCjr computers without having to resort to only 4 colors, 160x200x16 mode is used instead of 320x200x16. Also, the background does not take up the full screen like in EGA and MCGA modes, so only a portion of the screen needs to be scrolled. (CGA and Hercules modes also only have a background on part of the screen. In these modes not only is it a speed advantage, but due to the more limited color palette the game is easier to see than if a background filled the entire screen.)

256 color MCGA mode runs uncontrollably fast on modern machines. The lower resolutions, however, run a little too fast but overall at a much more reasonable speed. It seems that at the time the developers decided no one could run 256 color mode too fast, but some delay was needed for fewer colors!
Contributed to by EboMike (3009), Kabushi (133390) and Servo (55764)