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Description

Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.

The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.

There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.

Screenshots

Rex Amstrad CPC <i>Rex</i> is a non linear game. There are different paths for the player to choose. Here, instead of going upwards, I went eastwards, inside the tunnel.
Rex ZX Spectrum A squad of soldiers.
Rex ZX Spectrum Demo introduction
Rex Amstrad CPC Another checkpoint. These entities release multiple small flying bombs.

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Critic Reviews

Your Sinclair ZX Spectrum Dec, 1988 9 out of 10 90
Sinclair User ZX Spectrum Dec, 1988 88 out of 100 88
Crash! ZX Spectrum Dec, 1988 82 out of 100 82

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Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; advertisement; magazine reviews; downloadable releases; additional material)
  • Wikipedia, the free encyclopedia (encyclopaedic entry for combined platforms)
  • World of Spectrum (for ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts)
Contributed to by Martin Smith (62961)