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Rex ZX Spectrum Demo introduction


Published by
Developed by
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Amstrad CPC
ZX Spectrum
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Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.

The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.

There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.


Rex ZX Spectrum Demo introduction
Rex ZX Spectrum And a demonstration of multiple-fire
Rex ZX Spectrum Game start screen
Rex ZX Spectrum The down exit is correct here

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Critic Reviews

Your Sinclair ZX Spectrum Dec, 1988 9 out of 10 90
Sinclair User ZX Spectrum Dec, 1988 88 out of 100 88
Crash! ZX Spectrum Dec, 1988 82 out of 100 82


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Contributed to by Martin Smith (63028)