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Rimrunner (Commodore 64)

59
MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.
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Description

An insectoid race travels the galaxy and colonizes uninhabited and long dead planets. Force shields were created to protect their planets from the constant attacks of the arachnoids. The force shield generators need regular recharging, a task for which a group of elite insectoid warriors was created. Riding their reptilian mounts (Runners) they patrol the colonies, recharging the generators and destroying any hostile lifeforms that have penetrated the shield.

Players have to guide one of these warriors through horizontally scrolling levels, shooting at hostile lifeforms and seeking out shield generators that need recharging. A radar at the top of the screen shows the players position, as well as the position and status of the shield generators. Green generators are stable, flashing generators are unstable and red generators need to be recharged. Enemy attacks deplete the warriors health and might knock him of his Runner. On foot, the warrior is much slower and can't walk very far (the levels stop scrolling), but it is necessary to dismount the Runner to be able to recharge the generators.

Screenshots

Rimrunner Commodore 64 Starting position
Rimrunner Commodore 64 Title screen
Rimrunner Commodore 64 The Runner is dead, gotta wait a moment for another one to arrive
Rimrunner Commodore 64 Knocked off the Runner

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The Press Says

Computer and Video Games (CVG) May, 1988 9 out of 10 90
ASM (Aktueller Software Markt) Apr, 1988 8.3 out of 12 69
ACE (Advanced Computer Entertainment) Jun, 1988 648 out of 1000 65
Happy Computer May, 1988 38 out of 100 38
Power Play May, 1988 3.5 out of 10 35

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Trivia

Cancelled versions

Rimrummer was also developed for Atari ST and for Amstrad CPC, but was never released for those platforms.

Related Web Sites

Mobygamesisreanimated (10788) added Rimrunner (Commodore 64) on Jul 19, 2007