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DescriptionYou are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.
Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.
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The Press Says
|Amiga Joker||Amiga||Dec, 1994||91 out of 100||91|
|MikroBitti||DOS||Jan, 1995||90 out of 100||90|
|ASM (Aktueller Software Markt)||DOS||Dec, 1994||10 out of 12||83|
|Power Unlimited||DOS||Feb, 1995||7.6 out of 10||76|
|Power Play||DOS||Jan, 1995||44 out of 100||44|
|Electronic Gaming Monthly (EGM)||3DO||May, 1995||3.5 out of 10||35|
|PC Player (Germany)||DOS||Dec, 1994||32 out of 100||32|
|GamePro (US)||3DO||Aug, 1995||1.5 out of 5||30|
|GamesCollection||Amiga CD32||Jul 26, 2008||2 out of 10||20|
|Retro Gamer||Amiga||Sep, 2004||12 out of 100||12|
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TriviaAs if the PC port wasn't bad enough, Mirage insisted on porting this waste to nearly every system on the planet! Here's a (nearly) complete list of all known ports of Rise of the Robots:
IBM-PC compatables, Commodore Amiga, Commodore CD32, CD-i, 3DO, Super NES, Genesis, Sega Master System, Game Gear, and Gameboy...that's thus far 10 (yes, TEN!) different ports! That's probably the most ports for any game yet. And yes, they all suck.
And if Mirage didn't stop there, we might even find ports for the Intellivision, Atari 2600, Pong hardware....
Fuzzy + Logic, Clown FactoryMarketing: