Description

You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.

Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.

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User Reviews

The worst fighting game ever on the PC. Avoid at all costs. DOS Spartan_234 (426)
Urgh DOS Ashley Pomeroy (227)
A perfect example of "All flash, and no substance". SNES Joel Mitchell (14)
Rubbish in every way but one Amiga Martin Smith (77)
Looks can be decieving SNES ThE oNe (188)
And all this time I kept thinking there was worse! DOS Satoshi Kunsai (1856)
Probably the worst fighting game EVER in the history of gaming. DOS Tomer Gabel Bronze Star Contributing Member (4480)
I wanted to like it... but It was just too bad... DOS Yeah No (25)

The Press Says

Video Games & Computer Entertainment SNES Feb, 1995 6 out of 10 60
Gamer's Zone DOS 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The One Amiga CD32 Jan, 1995 59 out of 100 59
Amiga Computing Amiga Feb, 1995 50 out of 100 50
Electronic Gaming Monthly (EGM) SNES Jan, 1995 4.4 out of 10 44
GamePro Game Gear Feb, 1995 2 out of 5 40
High Score DOS Apr, 1995 2 out of 5 40
GamePro SNES Jul, 1995 1.5 out of 5 30
GamePro 3DO Aug, 1995 1.5 out of 5 30
Amiga Power Amiga CD32 Jan, 1995 5 out of 100 5

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Trivia

As if the PC port wasn't bad enough, Mirage insisted on porting this waste to nearly every system on the planet! Here's a (nearly) complete list of all known ports of Rise of the Robots:

IBM-PC compatables, Commodore Amiga, Commodore CD32, CD-i, 3DO, Super NES, Genesis, Sega Master System, Game Gear, and Gameboy...that's thus far 10 (yes, TEN!) different ports! That's probably the most ports for any game yet. And yes, they all suck.

And if Mirage didn't stop there, we might even find ports for the Intellivision, Atari 2600, Pong hardware....


This entry was contributed by Zhentarim7 (186), Corn Popper (66128), NGC 5194 (17481), Kabushi (43664), Satoshi Kunsai (1856) and Terok Nor (10118)
 

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