Rise of the Robots

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You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.

Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.


Rise of the Robots Genesis Hey, easy there!
Rise of the Robots Genesis Your opponent no.4 - Military
Rise of the Robots Amiga Loader defeated
Rise of the Robots SNES Crusher data bank

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User Reviews

The worst fighting game ever on the PC. Avoid at all costs. DOS Spartan_234 (422)
Urgh DOS Ashley Pomeroy (233)
A perfect example of "All flash, and no substance". SNES JohnLennon224 (16)
Rubbish in every way but one Amiga Martin Smith (76)
And all this time I kept thinking there was worse! DOS Satoshi Kunsai (1810)
Probably the worst fighting game EVER in the history of gaming. DOS Tomer Gabel (4353)
Looks can be decieving SNES ThE oNe (178)
I wanted to like it... but It was just too bad... DOS Yeah No (21)

Critic Reviews

PC Joker DOS Dec, 1994 87 out of 100 87
ASM (Aktueller Software Markt) DOS Dec, 1994 10 out of 12 83
Gameplay (Benelux) DOS Dec 01, 1994 78 out of 100 78
World Village (Gamer's Zone) DOS 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Amiga Computing Amiga Feb, 1995 50 out of 100 50
Electronic Gaming Monthly (EGM) 3DO May, 1995 3.5 out of 10 35
Total! (Germany) SNES Jan, 1995 4.25 out of 6 35
GamePro (US) 3DO Aug, 1995 1.5 out of 5 30
Video Games & Computer Entertainment 3DO Jul, 1995 2 out of 10 20
SEGA-Mag (Objectif-SEGA) Genesis Sep 13, 2010 1 out of 10 10


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Instinct Design, the developer for Rise of the Robots, claimed that the game would feature 100 frames of animation per robot, with a special key frame system to ensure fluidity of movement. In reality, the game utilized 3 frames of movement for the robot punching, kicking and whatever else.

Cancelled Sega CD version

There was actually a Sega CD version in development, which was going to be published by JVC, but it was never released. A preview video exists, but it doesn't show anything from that version, other than a box cover. The "Work in Progress" footage shown was in fact from the DOS version.

Cover art

Game covers mentioned that Rise of the Robots contained music by rock guitarist Brian May. While technically true, the only Brian May music you hear in the game is an approximately 5-seconds long guitar solo at the beginning. Brian May was penned in to produce the entire soundtrack, however completion was delayed and the soundtrack was not completed in time for the games release.

Extended CD-32 version

In October 2015 an extended and corrected "Special Edition" of the CD-32 version of Rise of the Robots was released. This fan made improvement by Earok is fixing some gameplay issues like the difficulty level and also adds aesthetic features like new backgrounds or the inclusion of the intro of the arcade version. This version can be downloaded for free.(Source: Unofficial CD32 Ports)

PC version differences

Rise of the Robots on PC was released on floppy disks and CD-ROM. The CD-ROM version had an animated intro instead of the stills as seen in the floppy disk version.

Information also contributed by CaptainCanuck, M4R14N0, n-n, Roger Wilco, and Verm --
Contributed to by Zhentarim7 (181), Corn Popper (69555), NGC 5194 (17279), Kabushi (144023), Satoshi Kunsai (1810) and Terok Nor (21044)