Description
As a member of HUNT (High-risk United Nations Taskforce), you know fighting evil won't be easy, but never have you ran into a mission like this... A madman with power to kill millions has been discovered... and HUNT has been dispatched to discover his plans... Your team was infiltrating his island stronghold when everything went to hell... The infiltration boat exploded... And fire came from all directions... The only way out is in... into the the fortress, but to stay out here would be certain death... So in you go, guns blazing...
Rise of the Triad, a straightforward 3D shooter, is the successor of
Wolfenstein 3D, with a somewhat improved 3D engine, tons of explosions and carnage, and some evil monks. Everything is still composed to blocks, but multiple vertical levels have been added (but only via "jump pads") along with a LOT of multiplayer features. Wield everything from simple pistols to split missiles to take on your enemies, and survive environmental hazards like firechutes, spinblades, and more. Players can choose from one of five members of the HUNT team before blasting their way through four episodes and around 40 single-player levels.
ROTT was also one of the most multi-player friendly games on the market at the time of its release, with several different game modes in addition to the standard deathmatch and "Capture the Triad" The multiplayer mode, known as "Comm-bat", also featured unique multi-player only maps and very frenetic action.
Alternate Titles
- "Wolfenstein 3D: Part II" -- Working title
- "ROTT" -- Abbreviated title
- "Rise of the Triad: The HUNT Begins" -- Shareware Title
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Trivia
December, 1994
Apogee releases Rise of the Triad, which was originally a sequel to Wolfenstein 3-D, until id decided to pull the rug on the project. ROTT, as it became known, had many innovations, such as being the first game with a parental lock-out feature, 11-player LAN games, 9 multiplayer games built-in, 5 characters (with unique attributes) to play, and it was shipped with a random level generator. Unfortunately, the 90-degree walls was a serious limitation passed down from the game's Wolfenstein 3-D engine roots. (It still sold over 150,000 copies, which is a "hit" by industry standards.)
In July of 1997, an article was published online called ROTT in Hell, calling ROTT the "..best Deathmatch game of all time"; showing how ROTT had many game industry firsts.
This entry to the MobyGames database was contributed by
Matt Dabrowski (128) on Nov 12, 1999.