Roadwar 2000

Roadwar 2000 Screenshots

Amiga version

Title screen
Main screen
A small overview map is available
Two different combat modes
Combat: The deployment phase
Road combat
Good news...
Entering Pittsburgh
Quick combat mode

Roadwar 2000 Screenshots

Atari ST version

Title screen
Starting a new gang
Abstract mode streamlines the combat for you
That was a bit too streamlined for me
Let's try this again in Florida
A curious event
Curiouser and curiouser!
An encounter report
Preparing for combat
Just how thoroughly do I want to micromanage here?
How about the hood ornament, can we target that?
Combat results display on the page
For fine tuning, the player can manually deploy their units on the road surface.

Roadwar 2000 Screenshots

Commodore 64 version

Title screen
Main screen (the map)
Gang status report
Vehicle stats
Found something...
Footgang encounter
Entering Provo

Roadwar 2000 Screenshots

DOS version

Title screen
Just after the beginning
Entering New York
It's possible to select different colors (CGA/RGB)
Found some ammunition (CGA/RGB)
Encountered a group of people (CGA/Composite)

Roadwar 2000 Screenshots

PC-88 version

Title screen
Main screen
Combat