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Simply put, the Roberta Williams Anthology is not for everyone. Computer gaming is about progress, and this collection obviously does nothing new. But if you happened to miss these classic games the first time around, here's a golden opportunity to relive the past. I could blather on forever about how cool these games are, about why any self-respecting gamer should take the time to check out this impressive leap into the history of gaming. Instead, just spend the $50 you earned selling lemonade last week on what may well be best value out there right now. Trust me - history never tasted so good.
Für knappe hundert Mark schmeißt die Regentin ein Fest für alle Anhänger der Sierra-Monarchie. Doch nicht nur die Königstreuen dürften Spaß an der kompletten Sammlung der Adelsstories haben. Hier wird auch ein Stück Computerspielhistorie erzählt. Wer also gut Englisch spricht, hübsche Grafikadventures im teils traditionellen Stil mag und sich ein wenig für die Entstehungsgeschichte von Abenteuerspielen interessiert, wird mit jeder Menge Stoff bestens bedient.
But just because there's some technical difficulty possibilities and some very old, frustrating and boring games on here doesn't mean that The Roberta Williams Anthology is worthless. It's worth having if you're at all interested in Williams or are just curious as to how the graphic adventure genre has expanded over the years. Besides, the entire King's Quest series is on here and that alone is worth the price of admission. There are also some demos and previews of her upcoming games so you can see how she's trying to redefine the genre all over again. But if you're not really interested in seeing the progression of this genre, don't bother getting this collection. You'd just be wasting your time and money. To everyone else, you could do worse by not owning a copy of Anthology.
As for gameplay, this CD is a bargain for adventuring newbies and nostalgia buffs. The more recent King's Quest titles are beautiful, well-produced products. Some may decry the simplistic plots, characters, and puzzles, but there's no denying that the look of Williams' games has always led the field. On the other hand, gameplay on the earliest titles can be very frustrating. You die quickly and often. Finding the right word to describe an item or action can be difficult. And most are only very brief adventuring excursions (the best adventure games of the early 1980s came from Infocom, with its Zork franchise leading the pack.)