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Roberta Williams' Phantasmagoria

aka: Phantasm, Phantasmagoria, Phantasmagoria de Roberta Williams
Moby ID: 1164

[ All ] [ DOS ] [ Macintosh add ] [ SEGA Saturn ] [ Windows ] [ Windows 3.x ]

DOS screenshots

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Title screen
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Main menu
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"About" option from main menu
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The beginning of the intro -- things are peaceful
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The sheer terror further into the intro
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Chapter 1 opening movie
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Exploring in the kitchen
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The banquet hall
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Some rooms have weird viewing angles. One of the many animations in the game: turning on the lights
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Some objects allow you to look at them more closely. Usually, this leads to a rather uneventful animation and no text feedback
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Walking the grounds around the castle
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Some of the scenery here is almost surreal. The place's opulence is not exactly realistic
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Approaching the front door of the castle
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A fortune teller machine in the front room of the castle
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I bet this fortune teller machine doesn't get much repeat business
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Exploring upstairs
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Every chapter starts with a video sequence. Here, you see real objects...
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...and here is the same location with in-game pre-rendered images
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Such close-ups usually lead to a lone object you can interact with - in this case, the money
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Close-up on a painting. The heroine herself looks somehow hand-painted in this image...
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The bathroom is tacky - like most of the rooms in this mansion
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Lying on a sofa. Aren't you feeling uncomfortable here, young lady?..
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Driving into town
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Exploring the town. There are a few people here and there - and most of them aren't interactive
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One of the shops in the town. The graphics are very detailed indeed
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Laying down in the bed only to be subjected to a nightmare sequence
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Time to eat
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What is that?
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Dark...
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Marie's letter
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Good dog!
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House-seller
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Hidden altar
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She freed the evil ....
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Memories ... this place killed them
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Theater scene with deadly machines
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You can die in the game only during the final chapter. There, however, deadly situations are quite numerous

SEGA Saturn screenshots

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Title screen. "Phantasmagoria" would've been downright unpronounceable for Japanese gamers.
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Intro. Don taking pictures of his newly-acquired property.
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Intro. Ooohh! That's attractive... in a We-are-the-Addams-Family sort of way.
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Intro. I bet with a front door like that you don't have to worry about Jehovah’s Witnesses.
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Intro. Adrienne screaming her head off.
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Save-game slot selection. Perhaps the only real-time 3D in game.
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Difficulty selection.
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Chapter one opening. You can immediately see how poor the video quality will be in this port.
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All dialogue is in Japanese, not that the plot really matters in a Roberta Williams game.
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The game lacks the cool HUD of the PC game.
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The game often changes the camera angles.
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A very Resident Evil dining room.
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The ambient animations, such as this fire, look really, really ugly.
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Adrienne descends into the spooky cellar...
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...to sample some vintage hooch.
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Having a giant fro comb in your back yard is whole new kind of awesome.
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I don't know about you, but that bridge just doesn't look safe to me.
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Umm, hello? Mr. Crypt Keeper?
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The advice-giving scull migrated from the on-screen HUD to the inventory menu.
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Wondering about the property.
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More wondering...
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The neighbors aren't really going out of their way to be friendly...
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..to a mail-stealing tramp like Adrienne.
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Welcome to Nipawomsett...
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Learn to read - that large red sign says "CLOSED"
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Innsmouth, where outsiders are killed and eaten... but we're off today, so never mind.
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Back to the Addams Family mansion.
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Walking toward the mansion's front door.
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Did I mention that all the animations are unskippable?
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What a waste of space! I say put up some partitions and rent the thing out.
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Tell my fortune? Can you check my coat while you're at it?
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...after month and months of intense therapy.
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Oh, look! A gremlin-powered grand piano!
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Whenever moving into a new house, do not neglect to get the keys to every door.
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Adrienne playing with her... ...cat.
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Who's that dirt bag?
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Going upstairs.
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On the second floor.
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It's that guy again. Nice top hat, freak!
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Adrienne finds phantom's secret stash.
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Nice shot of Adrienne
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Going for a mid-day nap.
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The dust mites inside this mattress are freaking HUGE!

Windows screenshots

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Don (From Intro)
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Adrienne and Don (From Intro)
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Adrienne (In game)
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Goin' to town (note that cinematics use every second line black, but trying to look sharper that way).
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After seeing so many horrible things, you can either cry or loose your mind.
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When our beloved has gone insane, all we can hold on is to memories.
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Under Windowses, you can use any resolution you prefer, the rest of the screen will just be cleared black.
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Game is generally based on triggering events, so you never know what action may allow you to progress forward. It can just as well be watching at the fireplace.
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Main female protagonish seems to have a thirst for knowledge and unlocking secrets, which will be the main reason for this game to enter the terrifying story.
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At first, they will seem as a normal happy couple, but then Adrienne will start noticing some change in her husband's behaviour.
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Mansion holds many secret rooms and places hiding and revealing their secrets.
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Hey, why didn't I notice this passage before? Must've been 'cos this tree was still standing the other day.
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Great, someone has finally come to repair our phone.
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Exploring the bedroom. Or better said, hoping for some new events to encounter.
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Taking a fresh air before going to bed... hey, where is that noise coming from, was it around this corner...

Windows 3.x screenshots

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Intro
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Why am I so miserable ?
Are we missing some important screenshots? Contribute.