Not an American user?

Description

Based on the 1987 movie of the same name, Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Ocean's version of RoboCop for 8-bit machines loosely adapts the Data East arcade game, with stages inspired by those from the coin-op, but also entirely new gameplay elements.

In most levels, RoboCop walks from left to right, shooting his gun at hordes of enemies that intend to kill him with bullets, chainsaws or their fists. Stages include the streets of Detroit (in two parts, based on the first level of the arcade), a drug factory (based on the fourth arcade level), and a junkyard (based on the third coin-op stage). Gun power-ups to collect include a rapid fire model, a three-way shot and a powerful flame cannon. Two levels end with boss fights against RoboCop's chief adversary ED-209. For some reason, ED is impervious to bullets and must be defeated using Robo's fists alone.

New challenges from the arcade include hostage scenarios: in these, seen from a first-person perspective, a criminal holds an innocent person. Moving crosshairs and firing precisely, RoboCop must take care to shoot only the criminal, not the civilian.

Another new game element requires some quick thinking: in a puzzle mode, a composite sketch of a suspect is presented and must be matched by choosing the correct parts (hair, chin, eyes, etc.) of the face within a tight time limit.

Screenshots

RoboCop Game Boy Watch out above you, Robocop!
RoboCop Amstrad CPC Mission 1
RoboCop ZX Spectrum Some of the enemies do flying kicks
RoboCop ZX Spectrum Down in the junkyard tracking down Clarence

Promo Images

There are no promo images for this game


Alternate Titles

  • "Robocop: The Future of Law Enforcement" -- Title Screen
  • "ロボコップ" -- Japanese spelling

Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

Crash! ZX Spectrum Dec, 1988 92 out of 100 92
VideoGame Game Boy Jan, 1992 9 out of 10 90
The Games Machine (UK) MSX Jun, 1989 81 out of 100 81
Your Sinclair ZX Spectrum Mar, 1989 8 out of 10 80
Power Play Commodore 64 Mar, 1989 77 out of 100 77
The Games Machine (UK) Commodore 64 1989 77 out of 100 77
Power Play Amstrad CPC Mar, 1989 74 out of 100 74
Play Time Game Boy Sep, 1991 64 out of 100 64
ASM (Aktueller Software Markt) Game Boy May, 1991 7.4 out of 12 62
Video Games Game Boy Jun, 1991 52 out of 100 52

Forums

Topic # Posts Last Post
Nowhere to be found... 14 ZeTomes (33239)
Jul 14, 2016

Trivia

The two different RoboCop games for DOS

Ocean Software actually produced two different RoboCop games for DOS. One, aimed squarely at the American market, shows EGA graphics, credits Data East and Ocean and is very similar to the coin-op. The second one has CGA graphics, gives credit to Astros Productions and Ocean Software and follows the same layout as the 8 bit computer versions.

In-game speech and title tune

A special version of the game released for 128K Spectrum consisted a lot of in-game speech and Jonathan Dunn's title music. These enhancements also existed in the Amstrad CPC versio,n but were nowhere to be found neither in C64 version nor in the DOS version.

NES version

NES version developed by Data East bears little resemblance to the original coin-up. It contained additional "block action" move and comic-style cutscenes.

Game Boy version

The Game Boy version in terms of looks and design was very similar to ZX Spectrum and was probably ported directly from this system as both machines use the same Z80 processor. However there were some improvements such as unlimited ammo and the ability to jump. Unfortunately the player had only a single life what made it next to impossible to complete the game.

Ariston commercial

Interestingly enough, the game's title theme (Game Boy version) was used in a British commercial for Ariston home appliances in the early 90's.

Awards

  • Computer and Video Games
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 8-Bit Soundtrack (reader's vote)


Information also contributed by mailmanppa

Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material)
Contributed to by Martin Smith (62938), Terok Nor (24144), Игги Друге (45000) and Katakis | カタキス (38338)