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Rock 'n Roll

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Commodore 64
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Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay? You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?


Rock 'n Roll DOS The title screen.
Rock 'n Roll Atari ST High scores
Rock 'n Roll ZX Spectrum Title screen.
Rock 'n Roll Atari ST Why is the drummer always overweight?

Alternate Titles

  • "Rock & Roll" -- Alternate spelling

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User Reviews

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Critic Reviews

Amiga Joker Amiga Nov, 1989 88 out of 100 88
Power Play DOS Jun, 1990 82 out of 100 82
CU Amiga Amiga Dec, 1989 81 out of 100 81
64'er Commodore 64 1991 8 out of 10 80
The One Amiga Dec, 1989 80 out of 100 80
Power Play Atari ST Feb, 1990 79 out of 100 79
Zero Amiga Jan, 1990 75 out of 100 75
ASM (Aktueller Software Markt) DOS Sep, 1991 8.8 out of 12 73
ASM (Aktueller Software Markt) Amstrad CPC Dec, 1989 8.6 out of 12 72
ASM (Aktueller Software Markt) Commodore 64 Jan, 1990 7.8 out of 12 65


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  • Power Play
    • Issue 01/1990 - Best Dexterity Game in 1989
    • Issue 01/1990 - Best Sound in 1989

Contributed to by -Chris (7308), Kabushi (143203) and Martin Smith (63028)