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Rock 'n Roll

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Amstrad CPC
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Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay? You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?


Rock 'n Roll Atari ST These arrows force the direction, making control tougher
Rock 'n Roll Commodore 64 Found a key
Rock 'n Roll ZX Spectrum Highscores
Rock 'n Roll ZX Spectrum Let's go.

Alternate Titles

  • "Rock & Roll" -- Alternate spelling

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Critic Reviews

Computer and Video Games (CVG) Amiga Dec, 1989 89 out of 100 89
Amiga Format Amiga Jan, 1990 86 out of 100 86
Power Play Amiga Nov, 1989 82 out of 100 82
64'er Commodore 64 1991 8 out of 10 80
Power Play Atari ST Feb, 1990 79 out of 100 79
ASM (Aktueller Software Markt) Amiga Oct, 1989 9.2 out of 12 77
ASM (Aktueller Software Markt) ZX Spectrum Dec, 1989 9.2 out of 12 77
ASM (Aktueller Software Markt) Amstrad CPC Dec, 1989 8.6 out of 12 72
ASM (Aktueller Software Markt) Commodore 64 Jan, 1990 7.8 out of 12 65
Sinclair User ZX Spectrum Feb, 1990 62 out of 100 62


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  • Power Play
    • Issue 01/1990 - Best Dexterity Game in 1989
    • Issue 01/1990 - Best Sound in 1989

Contributed to by -Chris (7308), Kabushi (143899) and Martin Smith (63028)