Description
A theme park may not seem like a typical platform game setting, compared to standards such as magical islands, abandoned castles and dank underground complexes. Elite's interpretation of setting a game there involves running and jumping through the complex to collect abandoned money.
The park features 60 screens, which are arranged in a non-linear way. They feature standard theme park attractions such as log flumes, big wheels and bumper cars. All of these can be jumped onto as they move, and can take you through the screens, either to get onto the next one quickly, or to help reach the awkwardly-placed money. You start with 10 lives, which can be lost through falling too far, or landing on water or fire hazards.
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Trivia
Five years following its release, this game was re-skinned and adapted into
Dragon's Lair: The Legend -- an unlikely adaptation, but one presumably motivated by, if not convenience, at least a certain economy of effort: porting between the Game Boy and the ZX Spectrum was known to be easier on account of their joint use of the Zilog Z80 microprocessor chip, and Elite Systems / Motivetime, having already purchased use of the Dragon's Lair license for their NES platform game in the same year (1990), appear to have decided to try to squeeze an extra game out of it.
This entry to the MobyGames database was contributed by
Martin Smith (64035) on Nov 13, 2004.