DescriptionNearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out.
The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.
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Part of the Following Group
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|Games Preview||Amiga||Aug, 1989||73 out of 100||73|
|Amiga Joker||Amiga||Nov, 1989||68 out of 100||68|
|ST Action||Atari ST||Jan, 1990||63 out of 100||63|
|ACE (Advanced Computer Entertainment)||Amiga||Jan, 1990||463 out of 1000||46|
|Power Play||Atari ST||Dec, 1989||46 out of 100||46|
|ASM (Aktueller Software Markt)||Amiga||Nov, 1989||5.2 out of 12||43|
|ASM (Aktueller Software Markt)||Atari ST||Nov, 1989||4.8 out of 12||40|
|ASM (Aktueller Software Markt)||DOS||Nov, 1989||4 out of 12||33|
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TriviaThe game was designed by Subway Software (Bill Kunkel, Arnie Katz and Joyce Worley) for Tynesoft. The original idea was for the coaster to be old school, with wooden ties and you'd hear the click-clack sound as it climbed a rise but the developers streamlined it to reduce the frame-rate.
This is the first rail shooter. Ironically, co-designer Kunkel long ago became sick of rail shooters. "I really hate being so circumscribed in my character's movement. Most FPS today allow only limited freedom of movement. It made sense on a roller coaster with a front-mounted machine gun, but it's way overused today."
The ST and Amiga versions are playable but the C64 SKU is extremely weak.