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One of the few historical strategy games on the PC that is a worth while purchase now days and easily one of the best in recent memory and I have a long memory. This game is a must buy for strategy fans. Koei knocked this one out of the park and hopefully Romance of the Three Kingdoms XI will lead to a Romance XII with even greater improvements to the art and gameplay.
I haven’t spent much time with strategy titles lately, so it took a while to get back on the horse, but once I got into the groove, explored all of the interface’s features and settled into a gameplay pattern, I was rewarded with a fascinating, beautifully designed game that had me wanting to run home and jump back into the action.
If you can overcome the daunting task of getting into Romance of the Three Kingdoms XI, as well as ingesting all the finer points, then you could really grow to love it. This game is pure strategy and should appeal to those with a definite interest in the genre. As I've already stated, it's not for everyone, but as far as turn-based strategies go, RTK is up there with the best of them.
It was hard writing this review, as I really wanted to be fair to the game in the review, but had issues getting into the game itself, for the simple reason that it really didn't do anything for me. Even after going through the tutorial and starting the first scenario....I just found myself yawning at the screen. The game simply isn't aimed at me, which doesn't make it a bad game...just one aimed at a very small slice of the gaming populace, even smaller than strategy fans in general. The sheer level of micromanagement involved in this game is its biggest weakness, which is a shame.
(Sep 15, 2008)
Sound like a lot? It is. Even for a veteran strategy otaku like yours truly, the learning curve is intimidating -- but if you're willing to unwrap its numerous layers, R3KXI has a lot of USDA Select packed into it.
Schon das hervorragende Tutorial macht klar, wie viel Inhalt im elften Teil der Serie steckt. Trotz der relativ wenigen Truppentypen und Gebäude kann ich prima an Taktiken und Generals-Fähigkeiten feilen. Besonders gelungen finde ich die Grafik im Stil chinesischer Gemälde - die kommt auf Screenshots allerdings nicht so gut rüber wie in Bewegung. Falls Sie ein ungewöhnliches Szenario suchen: Hier ist es!
(Sep 11, 2008)
The considerable investment of time and focus it takes to begin to enjoy Romance of the Three Kingdoms XI is probably enough to turn off most gamers. Having been spoon-fed our entertainment for so long, it's a bit jarring to come up against a title that not only doesn't apologize for its endlessly meticulous details, but actually celebrates them. By itself, that's not necessarily something to criticize, but it does mean that most gamers aren't willing (or even equipped in some cases) to climb the steep learning curve required to unlock the actual fun that's waiting beneath. Unfortunately, even for those few who manage to reach a level of understanding and proficiency, the game's slow pace means the rewards won't come often enough to encourage them to keep playing for long.
Romance of the Three Kingdoms XI ist ein Spiel für Hobbystrategen, die es nicht eilig haben, gern viel Zeit mit Mikromanagement verbringen und vorwiegend allein spielen. Das Bewältigen der unterschiedlichen Szenarien nimmt nämlich jeweils unzählige Stunden bzw. Tage in Anspruch. Allein für das überraschend humorvolle Tutorial müsst ihr mehrere Stunden einplanen und seid danach lediglich mit den Grundlagen des Spiels vertraut. Für den Rest gibt es aber immerhin eine praktische Hilfefunktion, die euch jederzeit sämtliche Begriffe und Menüpunkte erklärt. Im Mehrspielermodus, der nur abwechselndes Taktieren an ein und demselben PC erlaubt, verbringt ihr Stunden nur mit Warten oder Zuschauen, was natürlich schnell keinen Spaß mehr macht. Auch dass der Titel in keiner Weise lokalisiert wurde, dürfte den einen oder anderen heimischen Strategen abschrecken.
(Feb 08, 2008)
In all honestly, this isn't a game for newcomers anyway. Despite surviving for more than 10 games, the barrier to entry for the series is far higher than perhaps anything else on the PlayStation 2. That doesn't negate any of the rewards for actually sticking it out and surviving the grueling process or building up armies and managing resources like a true armchair general, but to get that sense of accomplishment, you'll have to endure an almost relentless level of tedium. If you have that kind of patience, by all means give the game a shot, but only if you have that kind of patience.
If you have copious amounts of caffeine and a month or three to spare, you'll find Romance XI continues to give almost constantly. Just don't expect to finish it any time soon.
Большинство сочтет Romance of the Three Kingdoms 11 непонятной и скучной, а востоковеды и фанаты медлительных стратегий будут сидеть ночи напролет. В любом случае, к ней трудно остаться равнодушным.
All in all, Romance of the Three Kingdoms XI probably won't seduce any new players from outside of the dedicated strategy folds. Though undeniably beautiful and well designed, the game is simply too difficult to learn (the tutorial weighs in at almost six hours) and too slowly paced for most players not already attenuated to its type. While die-hard fans of the series will most certainly crave the meticulous planning and Machiavellian diplomacy RotTK XI has to offer, the game is arcane and frustratingly slow to the uninitiated.
Ultimately, I return back to the concept of the novel. Forgetting the book Romance of the Three Kingdoms XI is based on, its closest literary companion is probably something written by Tolstoy: long, difficult and hard to get into. But perseverance is rewarded and the game is ultimately unique. It's blatantly not for everyone, and you need to be conditioned to even begin to enjoy it, but there's certainly something deep and rewarding underneath all the layers of trifling bureaucracy.
Romance of the Three Kingdoms XI is almost certainly the last of the series on this generation of consoles, and does leave one wondering where exactly are they going to take it next? It’s not like there are going to be any more chapters added to the original novel (and its a long enough read as it is). Adding these extra bells and whistles to the already solid formula make this a worthwhile purchase to newcomers even slightly interested in the series, whereas seasoned RotTK players will either give this one a miss or find some fun tinkering with the new additions. Either way, Koei have delivered another top quality entry in the genre they do better than anyone else. Here at DarkZero, we await the first truly next-gen version with bated breath.
Niemand anderer als Homer Simpson liefert an dieser Stelle ein Zitat: „Laaaangweiliiiig!“ Wenn ihr nicht zu den wenigen, jedoch stolzen, schwer fassbaren, ultra-versierten Strategiespiel-Veteranen des Jahres Schnee (Ich bezweifle dass ich die Zielgruppe noch mehr eingrenzen kann. Vorschläge werden gerne im Forum entgegengenommen!) gehört, werdet ihr nicht einmal genügend Geduld für das Tutorial aufbringen, so ihr euch nicht schon nach den ersten zwei Minuten einer Mission sagt, dass ihr mehr Aufregung dabei empfinden würdet, Farbe beim Trocknen zuzusehen. RTKXI bietet ein seltenes Maß an strategischer Tiefe, aber es ist einfach viel zu viel, um noch halbwegs Spaß haben zu können.
The strategy is complex and rewarding, but the menu shuffling and extremely slow pace won't earn the series any new fans.
RotTK XI is a decent game, but it lacks any real oomph to make anyone but hardcore fans play it in the long term. Everyone else is likely to get bored sooner than intended and migrate back to playing a more satisfying strategy game like Civilization IV.
All that, and comprehend several other columns of numbers. RTKXI has hours of mile-deep strategy, and will appeal to a certain person – someone with the patience of a saint and the ability to take on a great deal of information that doesn’t connect in any logical construct. And indeed, someone who can tolerate an over-complicated interface, a serious amount of number-crunching and aged graphics.
The Romance of the Three Kingdoms series needs an upgrade. Not so much in the basic play mechanics – they are and always have been solid. How else would this series have remained so popular for so long? But it needs a visual and interface overhaul. How much better would the game be if, say, you didn’t need a PHD to play it? Or if some of those massive battles you see your little stick-men fighting were done in glorious 3D? The mind wobbles.
The artwork in this game is gorgeous and impressive for the PS2. There are dozens of officers in this game, yet they all seem to have their own unique appearance. The background art is equally impressive, as are some of the transitions and cut scenes. Duels and debates also provide some of the more impressive looking moments in RTK. Unfortunately, where RTK is at its weakest is where you spend most of your time. The grid, geography, cities, structures, and units are pretty bland and uninspiring. Many times, it's difficult to tell what you're exactly looking at without pointing to it to get the pop-up window of information, especially with military units.
Zusammenfassend würde ich das Spiel denen empfehlen, die bereit sind, viel Zeit in ein Game zu investieren, und Freude daran finden, unzählige Micromanagement-Optionen auszuprobieren. Ist dies nicht der Fall, würde ich es mit dem chinesischen General und Militärstrategen Sun Tse halten, der einst meinte: Der klügste Krieger ist der, der niemals kämpfen muss. Darum lassen Sie diese Schlacht aus, wenn es nicht unbedingt sein muss!