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Critic Reviews

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Nintendo DSWorth Playing (Apr 23, 2010)
Overall, the gameplay of Rooms: The Main Building trumps the presentation issues. It's fun, and it's easy to pick up and let go at a whim, making it a great portable title. I'm not sure how well the Wii version compares to the DS, but if you've been looking for a decent puzzler to pass the time, I'm sure you could do a lot worse than Rooms: The Main Building. Goofy name aside, it's a challenging effort and definitely unique on a system that already has its fair share of puzzle titles, and that's really saying something.
WiiGameSpot (Apr 07, 2010)
There is also a Build mode that allows you to create your own puzzles. After choosing your grid size, you add blocks and puzzle elements to your heart's content. While it contains every element you could possibly want, Build mode suffers the most from the fuzzy graphics. The object menu is small and poorly laid out, and many elements can be tough to wrangle given their size and appearance. Fortunately, these graphical issues aren't bad enough to hinder the whole game, and the multilayered, challenging puzzles shine through the haze. Rooms: The Main Building requires a lot of cleverness and mental flexibility, and the satisfaction you gain from unraveling its puzzles is substantial. With plenty of good puzzles for only $29.99, Rooms is worth a visit for anyone seeking a cerebral challenge.
Nintendo (Jun 02, 2010)
Rooms : The Main Building est un jeu de réflexion tout à fait approprié pour la DS. Le concept est original et nous invite à trouver la meilleure solution pour sortir un individu piégé dans une sorte de taquin géant. On lâche le soft difficilement mais on regrette que les niveaux se terminent aussi rapidement. Malgré sa durée de vie limitée, Rooms constitue une bonne surprise et se veut accessible à tous les publics.
WindowsGameZebo (Aug 13, 2008)
Rooms: The Main Building isn't the most accessible puzzle game, and it's not the kind of title you'll breeze through. By the same token, though, its thoroughly unique concept and absolutely ingenious level design are impossible to ignore. Expect lots of head-scratching and restarting of levels and feelings of exasperation before you've finished – but the challenge is also what makes conquering a level that much more rewarding.
Nintendo (Jun 17, 2010)
Auf den ersten Blick nett wirkend, kann „Rooms: The Main Building“ einfach nicht die nötige Abwechslung aufbringen, um den Spieler wirklich lange an die Bildschirme zu fesseln. Das Spielprinzip ist bekannt und wurde durch einige nette Ideen aufgelockert, dennoch ist man nach wenigen Stunden schon durch das Spiel und die beiden neuen Modi bieten nichts Neues. Grafisch und musikalisch kann sich der Titel auch nicht aufwerten und so bleibt am Ende nur ein Spiel für Schieberätselfreunde. Fans von abwechslungsreichen Rätseln sollten sich lieber die Abenteuer von „Professor Layton“ anschauen.
Nintendo (Jun 24, 2010)
Ich mag Knobelspiele mit erzählerischem Rahmen, die den Kopf qualmen lassen und gleichzeitig eine Story rund um interessante Charaktere erzählen. Aber was hier zunächst angenehmes mystisches Flair versprüht, wird auf Dauer zu einem eintönigen Schiebemarathon mit der immer gleichen Spielmechanik. Denn die cleveren Tricks wie die Teleporter oder Explosionen hat man viel zu schnell verinnerlicht und dann lechzt man nach mehr Abwechslung, die aber nicht kommt. Im Gegenteil: Die zu Beginn interessant wirkenden Adventure-Elemente wirken ebenso aufgesetzt wie überflüssig. Auch musikalischen und grafisch rätselt man sich bald auf einer Einbahnstraße von Raum zu Raum, ohne der Story wirklich folgen zu wollen. Und wer hat bloß dieses monotone Artdesign zu verantworten? Im Vergleich zur bunten Knobelwelt eines Professor Layton wirkt dieses Spiel wie dröge Monorätselkultur. Lediglich Schiebefetischisten mit hohen Ansprüchen werden hier befriedigt.
Nintendo DSIGN (Mar 22, 2010)
The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start. The Wii and DS versions may be $30 budget titles, but even that seems grossly overpriced when the same game is available on the PC for less than $10.
Nintendo (Aug 01, 2010)
If we dissect the game to the level of the ideas we find some interesting concepts with which something good can be made. On the condition that further though goes into how they get attached to other good ideas to make for an interesting end product. The end result here, however, certainly isn't anything to write home about.
WiiJust Adventure (Apr 20, 2010)
Overall, I think that Rooms shows great promise, but simply does not lend itself well to the Wii format, maybe the DS version is an improvement but those are rooms that will stay locked until another day.
Nintendo (UK) (Jun 03, 2010)
But there's just not enough here to sustain a whole game, a problem exacerbated by the ruinous presentation, lacklustre graphical assets and fractured storyline layered on top. With the promise of an expanded version for Xbox Live Arcade, one hopes that the team can find a way to repackage its ideas in a more palatable manner. But whether that is a puzzle worth solving is another matter entirely.
Nintendo DSAdrenaline Vault, The (AVault) (Jul 07, 2010)
Rooms: the Main Building is a puzzle game that is just boring. Puzzle fans who have puzzle-fan friends are the only players who can be entertained by this game, utilizing the room editor and the sharing ability. If you don’t like puzzle games and they frustrate you, run away from this game as if a hungry dinosaur is chasing you.