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Description

Rubicon's plot deals with a catastrophic nuclear accident in Russia. The player must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.

Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which the player will have to control in order to gain the weapon they want. The difficulty level is pitched high, as with Project X which was released at a similar time.

Screenshots

Rubicon Commodore 64 Dropped from the ship
Rubicon Commodore 64 When you have assembled four special components, your gun will be able to fire these "power-bolts".
Rubicon Atari ST Level 3 looks more like the Soviet
Rubicon Atari ST Starting out

Promo Images

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User Reviews

Side-scrolling shoot-em’ up action at it’s finest. Amiga Nick Drew (370)

Critic Reviews

Zzap! Commodore 64 Sep, 1991 88 out of 100 88
64'er Commodore 64 Jun, 1992 8 out of 10 80
Amiga Mania Amiga Mar, 1992 80 out of 100 80
Amiga Action Amiga Mar, 1992 79 out of 100 79
Commodore Format Commodore 64 Oct, 1991 69 out of 100 69
ASM (Aktueller Software Markt) Amiga Mar, 1992 8 out of 12 67
The One for ST Games Atari ST Feb, 1992 66 out of 100 66
The One for Amiga Games Amiga Feb, 1992 66 out of 100 66
ST Format Atari ST Mar, 1992 64 out of 100 64
ASM (Aktueller Software Markt) Commodore 64 Mar, 1992 6 out of 12 50

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Trivia

Planned sequel

A follow-up to Rubicon was actually planned, with the original C64 programmer doing the game for the Amiga this time, and another team doing a C64 conversion. The original graphics artist still did the graphics on the C64. What remains of the planned game may be seen on Games that weren't.
Contributed to by Martin Smith (62967), Игги Друге (44998) and Hodge (68)