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Rubicon's plot deals with a catastrophic nuclear accident in Russia. The player must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.

Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which the player will have to control in order to gain the weapon they want. The difficulty level is pitched high, as with Project X which was released at a similar time.


Rubicon Commodore 64 Rubicon reminds me a lot of another c64 game called Hawkeye.
Rubicon Commodore 64 A creature is trapped in a cage. If I set it free, it will let me ride on its back.
Rubicon Atari ST Watch where you're driving!
Rubicon Commodore 64 When you die, you turn into a pile of grey bones.

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User Reviews

Side-scrolling shoot-em’ up action at it’s finest. Amiga Nick Drew (412)

Critic Reviews

Datormagazin Commodore 64 Nov 07, 1991 96 out of 100 96
Zzap! Commodore 64 Sep, 1991 88 out of 100 88
Amiga Action Amiga Mar, 1992 79 out of 100 79
Amiga Power Amiga May, 1992 74 out of 100 74
Commodore Format Commodore 64 Oct, 1991 69 out of 100 69
The One for ST Games Atari ST Feb, 1992 66 out of 100 66
Power Play Atari ST Mar, 1992 64 out of 100 64
ST Format Atari ST Mar, 1992 64 out of 100 64
Power Play Commodore 64 Mar, 1992 60 out of 100 60
ASM (Aktueller Software Markt) Commodore 64 Mar, 1992 6 out of 12 50


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Planned sequel

A follow-up to Rubicon was actually planned, with the original C64 programmer doing the game for the Amiga this time, and another team doing a C64 conversion. The original graphics artist still did the graphics on the C64. What remains of the planned game may be seen on Games that weren't.
Contributed to by Martin Smith (66801), Игги Друге (46474) and Hodge (74)