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DescriptionRather tastelessly, the plot of this one concerns a catastrophic nuclear accident in Russia. You must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.
Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which you'll have to control in order to gain the weapon you want. The difficulty level is pitched high, as with Project X which was released at a similar time.
|Side-scrolling shoot-em’ up action at it’s finest.||Amiga||Nick Drew (371)|
The Press Says
|Datormagazin||Commodore 64||Nov 07, 1991||96 out of 100||96|
|Zzap!||Commodore 64||Sep, 1991||88 out of 100||88|
|64'er||Commodore 64||Jun, 1992||8 out of 10||80|
|Amiga Power||Amiga||May, 1992||74 out of 100||74|
|ASM (Aktueller Software Markt)||Amiga||Mar, 1992||8 out of 12||67|
|Power Play||Amiga||Mar, 1992||64 out of 100||64|
|Power Play||Atari ST||Mar, 1992||64 out of 100||64|
|Power Play||Commodore 64||Mar, 1992||60 out of 100||60|
|Amiga Joker||Amiga||Feb, 1992||55 out of 100||55|
|ASM (Aktueller Software Markt)||Commodore 64||Mar, 1992||6 out of 12||50|
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TriviaA follow-up to Rubicon was actually planned, with the original C64 programmer doing the game for the Amiga this time, and another team doing a C64 conversion. The original graphics artist still did the graphics on the C64. What remains of the planned game may be seen on Games that weren't.
Maniacs of Noise, Charles DeenenSFX:
Charles Deenen (Maniacs of Noise)Loading Music:
Steve Collett (of Skinnybone)Producer: