Run for Gold

Run for Gold Screenshots

Commodore 64 version

The main game menu.
When starting a new game the player is invited to enter the names of the new runners that are to be trained
When starting a runners training most races will be at local meetings like this. The player does not get a choice and cannot go straight to a championship event
This is the line up for the race. The lane draw varies. In a 400m race the runner must not step outside their lane
This is the start of the 400m race, all runners on their blocks
150m to go, plenty of energy left. I can increase the pace for a fast finish so this guy won't pass me
Zero m left to run, this heat is over.
Aaagh! Pipped at the line by an unseen runner, must have been on the inside lane
The start of a 1500m race. This is another local meet but there's a chance at qualifying for a championship event. Winning one race, however, does not mean an automatic championship place
This is the line up for the race. The lane draw varies. In a 1500m race the runner can move to the inside lane
The 1500m race has a standing start. In a 1500m race the runner can move to the inside lane
Ooops! started too soon. Don't want to do that again
In all races the player can pause the action and view their position within the race.
In 1500m running the runners start in lanes and then move to the inside lane. Moby is running last 'coz he's just realised this.
Changing lanes can be tricky as the runners tend to drift a little. This is bad news.
It was an honest mistake and it was only a couple of centimeters off the track!
Another hazard when changing lanes - others are doing the same thing and they don't want to get out of the way
Starting in lane 1 is an advantage, no lane changing. Still lots of energy has been used early on in the race
When a long way out in front or behind the others, +/- 20m, the rest of the pack does not show
At the end of every race there is the option to save progress made so far