Sabre Wulf Screenshots

User Screenshots

Amstrad CPC version

Title screen
Game menu
First screen
Second screen
Game Over

BBC Micro version

Loading screen
Combined Title and High score page
The opening screen where Sabre Man has just eaten a Red flower
Facing a Rhinoceros and a lizard while a Hippo runs the other way up top
The Tribesman up top is indestructible but he can be turned away from you by attacking him.
Just one piece, is that all you've found? Collect three more then outward bound.
A clearing in the forest with a small lake.
A sleeping Hippo blocks your path.
Three pieces found with just one more to go.
The legendary Sabre Wulf patrols the bottom of the map. Indestructible and unaffected by your sword. Best to just run.
Stay too long in one area and a fire will appear, sometimes forcing you to leave the area.
A tribesman's hut in a small clearing. Also a fire is forming.
The final exit guarded by the gatekeeper. He will only leave if you have all four pieces of the amulet.

Commodore 64 version

Loading screen
Main menu
Game start
A T-junction
Find the way to the money
Lots to take out here
Finally I can get to the top bit
Collectibles here
That's about to bite me from behind
A pretty lake
Ultimate's usual rhyming
The hippo's asleep
The purple bits border the whole game
This must be a corner then

ZX Spectrum version

Loading screen
Main menu
Donde misse de nextede chapetere: UnderWurlde. By the way, this is the glory you get after completing the game. After uncountable losses of lives and patience.
I know, I know...
Yes, I know.. Ultimate, the best, and stuff, I know... took me one hour, piece of ca... (now play again with a real Spectrum, you big mouth!)
Let's start the game. You are Sabreman, a delicate explorer born from a red flower... (please repeat)
This is the adjacent screen to the one where you start the game. Flowers or whatever these weird things may be, are your best allies. The Cyanese, the best: Speed and invulnerability.
This is Scarlet! The 2nd finest flower, good legs, muscled, strong temper... Invulnerability but decrease of speed.
Sabreman must be a member of some cult related to necromancy, because that two tombstones represent two lives. I'm kidding, they are statuettes. But they do resemble tombstones indeed.
Sabreman was blessed by scarlet fever. He's red now and invulnerable. He's also like a ectoplasm and can get through every enemy.
Sabreman was bumped by a native. These are invulnerable but can be scared.
- Go get him boy!
I bet Sabreman was based on Sir David Attenborough
Singing a lovely sleeping song to Hippo.
Got paralysed by the yellow flowe... I was just informed they are orchids. This type blow ever destructible enemy around and temporarily paralyse Sabreman.
A hut: a native generator. Not many much more things to say... If I recall correctly, The Phantom had his honeymoon here...
The Mountains are the dwelling place of the Wulf.
- C'mon boy! Get over here you stupid!
Sabreman imitating ferocious roars pretending he's doing sword-play with the Wulf.
- Shoo... SHWAAA!
This is what happens when people behave like jerks with animals. By the way, the Wulf cannot be scared like the other indestructible entities.
A destructible giant tarantula and supplies.
This is a little stegosaurus I think, and some syringes (weapons).
I got caught by the blue orchid's toxic perfume. The best of them. Invulnerable and speedy.
Taking a leak.
Finally the first quarter of the puzzle was found (lower left).
Sabre Wulf has this charade aspect. An ear of the Wulf
Sabreman was intoxicated by the hallucinative effects of the Magenta orchid's perfume. Beware of the infamous fire, triggered when staying at the same place for too long.
The fresh wind of the mountains blow at Sabremans's face.
A sweet warthog is peacefully sleeping like a baby while Sabreman is in a sword-play with a bat.
These weird geometrical shapes like knots or barbed wire are the summoning of the creatures of the jungle. This is proof this game is mystical.
A warthog, a fire, a pygmy stegosaurus, Sabreman, a native, a bag of money... ZZzzz
The white orchid, the neutralization of every orchid's toxic perfume.
The gathering of the tribe. It's market day. Scorpio was also disguised.
The entrance to a mysterious cave.
Monkeys, giant parrots, the usual stegosaurus. Family reunited.
All of the 4 quarters were found. The amulet was completed. It's a Wulf's selfie.
A new foe: the earwig. Tenacious.
The entrance to the cave which leads to the Underwurlde
The Guardian: only with the pieced together amulet, Sabreman can pass.