Sabre Wulf

Moby ID: 14732

[ All ] [ Amstrad CPC ] [ BBC Micro ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen
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Game menu
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First screen
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Second screen
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Game Over

BBC Micro screenshots

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Loading screen
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Combined Title and High score page
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The opening screen where Sabre Man has just eaten a Red flower
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Facing a Rhinoceros and a lizard while a Hippo runs the other way up top
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The Tribesman up top is indestructible but he can be turned away from you by attacking him.
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Just one piece, is that all you've found? Collect three more then outward bound.
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A clearing in the forest with a small lake.
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Three pieces found with just one more to go.
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A sleeping Hippo blocks your path.
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The legendary Sabre Wulf patrols the bottom of the map. Indestructible and unaffected by your sword. Best to just run.
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Stay too long in one area and a fire will appear, sometimes forcing you to leave the area.
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A tribesman's hut in a small clearing. Also a fire is forming.
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The final exit guarded by the gatekeeper. He will only leave if you have all four pieces of the amulet.

Commodore 64 screenshots

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Loading screen
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Main menu
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Game start
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A T-junction
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Find the way to the money
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Lots to take out here
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Finally I can get to the top bit
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Collectibles here
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That's about to bite me from behind
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A pretty lake
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Ultimate's usual rhyming
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The hippo's asleep
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The purple bits border the whole game
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This must be a corner then

ZX Spectrum screenshots

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Loading screen
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Main menu
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Donde misse de nextede chapetere: UnderWurlde. By the way, this is the glory you get after completing the game. After uncountable losses of lives and patience.
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I know, I know...
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Yes, I know.. Ultimate, the best, and stuff, I know... took me one hour, piece of ca... (now play again with a real Spectrum, you big mouth!)
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Let's start the game. You are Sabreman, a delicate explorer born from a red flower... (please repeat)
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This is the adjacent screen to the one where you start the game. Flowers or whatever these weird things may be, are your best allies. The Cyanese, the best: Speed and invulnerability.
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This is Scarlet! The 2nd finest flower, good legs, muscled, strong temper... Invulnerability but decrease of speed.
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Sabreman must be a member of some cult related to necromancy, because that two tombstones represent two lives. I'm kidding, they are statuettes. But they do resemble tombstones indeed.
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Sabreman was blessed by scarlet fever. He's red now and invulnerable. He's also like a ectoplasm and can get through every enemy.
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Sabreman was bumped by a native. These are invulnerable but can be scared.
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- Go get him boy!
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I bet Sabreman was based on <i>Sir David Attenborough</i>
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Singing a lovely sleeping song to Hippo.
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Got paralysed by the yellow flowe... I was just informed they are orchids. This type blow ever destructible enemy around and temporarily paralyse Sabreman.
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A hut: a native generator. Not many much more things to say... If I recall correctly, <i>The Phantom</i> had his honeymoon here...
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The Mountains are the dwelling place of the <i>Wulf</i>. <br> - C'mon boy! Get over here you stupid!
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Sabreman imitating ferocious roars pretending he's doing sword-play with the <i>Wulf</i>.<br> - Shoo... SHWAAA!
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This is what happens when people behave like jerks with animals. By the way, the <i>Wulf</i> cannot be scared like the other indestructible entities.
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A destructible giant tarantula and supplies.
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This is a little stegosaurus I think, and some syringes (weapons).
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I got caught by the blue orchid's toxic perfume. The best of them. Invulnerable and speedy.
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Taking a leak.
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Finally the first quarter of the puzzle was found (lower left).
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Sabre Wulf has this charade aspect. An ear of the <i>Wulf</i>
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Sabreman was intoxicated by the hallucinative effects of the Magenta orchid's perfume. Beware of the infamous fire, triggered when staying at the same place for too long.
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The fresh wind of the mountains blow at Sabremans's face.
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A sweet warthog is peacefully sleeping like a baby while Sabreman is in a sword-play with a bat.
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These weird geometrical shapes like knots or barbed wire are the summoning of the creatures of the jungle. This is proof this game is mystical.
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A warthog, a fire, a pygmy stegosaurus, Sabreman, a native, a bag of money... ZZzzz
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The white orchid, the neutralization of every orchid's toxic perfume.
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The gathering of the tribe. It's market day. Scorpio was also disguised.
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The entrance to a mysterious cave.
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Monkeys, giant parrots, the usual stegosaurus. Family reunited.
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All of the 4 quarters were found. The amulet was completed. It's a Wulf's selfie.
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A new foe: the earwig. Tenacious.
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The entrance to the cave which leads to the <i>Underwurlde</i>
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The Guardian: only with the pieced together amulet, Sabreman can pass.
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