DescriptionSacred Underworld is the add-on for Ascaron's Action RPG Sacred and requires the original Sacred or Sacred Plus game to play.
In Sacred Underworld the story of Ancaria continues and expands. Ancaria is the kingdom where the story of Sacred is set. The story follows the events after the conclusion of the original game, facing a new threat. Now the players fights off a new evil power that has once again plagued the lands of Ancaria.
To do so the game grants you access to two all-new characters besides the six in the original game: the dwarf and the daemon.
The dwarf uses more 'conventional' weapons like a flamethrower or a musket and has the ability to plant mines which is very useful in multiplayer. The daemon consists actually of three different characters - the battle, soaring and fire daemon. Each 'version' has it's own attacks, benefits and disadvantages and can be activated with one click. I.e. if you activate the soaring aura you can actually fly for a short period of time.
To play the add-on you need a character which has at least reached level 25. But even if you don't have one you can choose from the predefined characters that come with the game which are already level 25. Of course you can always begin a all new game in the old world of Ancaria even with the two new characters.
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- "圣域：魔都魅影" -- Chinese Title (Simplified)
- "Князь Тьмы: Подземелье Анкарии" -- Russian Title
- "Sacred Podziemia" -- Polish Title
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There are no reviews for this game.
|GameStar (Germany)||Apr, 2005||86 out of 100||86|
|PC Action||Apr 22, 2005||83 out of 100||83|
|PC Games (Germany)||Apr 11, 2005||83 out of 100||83|
|Gamesmania.de||Apr 11, 2006||79 out of 100||79|
|4Players.de||Mar 30, 2005||77 out of 100||77|
|games xtreme||Jun 10, 2005||7.5 out of 10||75|
|Game Watcher||Oct 06, 2005||7.3 out of 10||73|
|GameSpot||Sep 06, 2005||7 out of 10||70|
|Jeuxvideo.com||May 27, 2005||14 out of 20||70|
|Factornews||Jun 27, 2005||6 out of 10||60|
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TriviaIn the German version the player can meet a merchant named "Mick der Schnelle". He was implemented after Mick Schnelle, reviewer of German gaming magazine GameStar, complained about a lack of merchants in the beta version.