User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
PlayStation 2 Awaiting 5 votes...
Wii Awaiting 5 votes...

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
And really, none of Sakura Wars' shortcomings are glaring flaws. I may have spent the first hour of gameplay twitching in my chair because of some of the more goofball moments, but the game won me over, and won me over completely. In fact, the worst part about So Long My Love is that awful feeling when you realize that there are at least four other Sakura Wars games that have never come to America. I desperately need to return to the warm and happy world of Sakura, but the best I can hope for is a second (or third) playthrough that takes advantage of Sakura's branching storyline. If only there was a way to have the other Sakura Wars games brought to America...
PlayStation 2Cheat Code Central (2010)
And really, none of Sakura Wars' shortcomings are glaring flaws. I may have spent the first hour of gameplay twitching in my chair because of some of the more goofball moments, but the game won me over, and won me over completely. In fact, the worst part about So Long My Love is that awful feeling when you realize that there are at least four other Sakura Wars games that have never come to America. I desperately need to return to the warm and happy world of Sakura, but the best I can hope for is a second (or third) playthrough that takes advantage of Sakura's branching storyline. If only there was a way to have the other Sakura Wars games brought to America...
PlayStation 2Gaming Nexus (May 14, 2010)
Five years is quite a wait for a PS2 game. Only the most dedicated would care about it at this point and that's quite a shame. They're missing out on the last great PS2 game.
PlayStation 2TotalPlayStation (May 03, 2010)
When we look back on the PS2 library a few years from now, I can only hope that Sakura Wars is as fondly remembered then as it is now for me. What a great example of the breadth of experiences on the system, not to mention a fitting send-off.
PlayStation 2IGN (Mar 30, 2010)
Throw in the fact that the game often gives you a rather brief window to just explore the city (or carry out a task for someone) and you'll never see everything your first time through. That's a good thing, because (and I know I've said this before) after a decade on the market, the PlayStation 2 is finally getting its swan song and the Wii is getting a fantastic RPG to bulk up its library. The release calendar on the PS2 is a ghost town, and for many, this may be the system's final bow. Fitting, then, that it's something you could easily play over and over again for a few more years. Hopefully by then, we'll be lucky enough to get a follow-up, because this really is an experience you won't get from any other game. It's also one that shouldn't be missed.
WiiRPGFan (Apr 13, 2010)
So I would urge you, dear reader, to enjoy what you can get. And this is what we get. Sakura Wars ~So Long, My Love~ is a great game in its own right. It sports NISA's best localization to date and has truckloads of replay value to boot. I would even argue that a company like BioWare, with its strong emphasis on dialogue trees and "choice," could learn a thing or two from Sakura Wars.
PlayStation 2RPGFan (Aug 15, 2005)
Don't get me wrong, this is still Sakura Taisen, and arguably the best installment to date, at least from a technological standpoint. And despite the new cast, setting and slightly updated battle system, this still feels like Sakura Taisen from the first second of the opening sequence to the last second of the ending. The development team definitely has done a commendable job in bringing a new main series installment to PlayStation 2 with Sakura Taisen V. I can definitely recommend this game and can say it is one of the most entertaining games I have put into my PlayStation 2 so far.
90 (Sep, 2010)
"Sakura Wars - So Long, My Love" ist ein echter Geheimtipp! Es bietet dramatische Ereignisse, Action und Herzschmerz sowie viel zum Lachen. Darüber hinaus besticht es durch den fabelhaft umgesetzten Genre-Mix und eine bezaubernde Präsentation, die vor allem Anime-Fans ansprechen dürfte. Somit kann ich diesen Titel eigentlich allen Wii-Besitzern wärmstens empfehlen!
PlayStation 2Legendra (Sep 30, 2007)
Sakura Taisen renoue avec ses premiers amours, l'aventure et le combat tactique. Fort bien réalisé, avec un système qui s'est bonifié, c'est un véritable plaisir de parcourir New York vu par Red et Sega en compagnie de la Star Division. Un très bon épisode, it's Showtime !
PlayStation 2Worth Playing (Apr 02, 2010)
If you're not the kind of person who enjoys Japanese anime, and in particular the "harem anime" subgenre popularized by shows such as "Tenchi Muyo," then Sakura Wars probably isn't for you. There is a fun strategy game hidden within, but it clearly isn't the title's focus, and since your stats are so heavily determined by your ability to chat up the female cast, it isn't a gameplay element that you can really ignore. On the other hand, if you're the kind of gamer who enjoys those things, Sakura Wars should do a lot to hold your interest. The varied cast and ample amount of choices mean that the title has surprising amounts of replay value. You can't alter the overall plot, but there are enough variations in the story to make a second playthrough worthwhile. If you fall within Sakura War's intended audience, you'll probably find the game quite enjoyable. It's simple and easy to play, and it offers a fair amount of value for your dollar.
WiiNintendoWorldReport (May 09, 2010)
Sakura Wars: So Long, My Love is an odd duck. It's an old game, from a dead console, made for a market that has seemingly (based on the weak sales of the title FIVE YEAR AGO) moved on from the franchise and is now being sold in a different market. It's a unique concept, layered in a weird and anachronistic mythology that is more like something you'd expect from a Japanese cartoon than a game. All that said, it's a fantastic game. It has some very solid writing, a great set of characters, interesting (if easy) battles, and great replayability. Strange artifacts from the porting process dog the game, but not so much as to greatly affect my feelings towards it. Add on the fact that it released at a price lower than many DS titles and it's also a bargain.
PlayStation 2Digital Chumps (Apr 18, 2010)
Sakura Wars: So Long, My Love is a great niche release if you're into Japanese games that are heavy on anime, SRPG, and dating. For those gamers, they will find a polished, if not perfect, localized title with a lot of content and reason to comeback.
75 (Apr 07, 2010)
Bien qu'elle soit depuis très longtemps culte au Japon, la série des Sakura Taisen est toujours restée injustement inaccessible aux joueurs occidentaux. Grâce à l'initiative de NIS America, le public américain et européen a enfin la chance de découvrir l'un des meilleurs volets de la série avec cette version Wii qui est la première à bénéficier d'une traduction en anglais. Même si l'on regrette que l'Europe n'ait pas bénéficié du même traitement que les Etats-Unis où une version comportant le doublage original japonais est disponible sur PS2, on peut s'estimer heureux d'avoir enfin accès à une licence aussi prestigieuse.
75 (May 17, 2010)
Sakura Wars: So Long, My Love è più un anime che un videogioco. Come in tutte le visual novel e i simulatori di appuntamenti, il giocatore sarà tempestato da dialoghi su schermo e scene d'intermezzo, dovendo stare particolarmente attento alle risposte date: essere antipatici a qualcuno della squadra potrebbe portare grosse gatte da pelare in battaglia. Sebbene sia estremamente di nicchia, l'opera di SEGA può fare la felicità di un pubblico estremamente otaku, ormai abituato ai mille cliché, ai dialoghi spesso banali e a quei modelli di personaggi già visti e rivisti in migliaia di produzioni nipponiche. So Long, My Love non ambisce certo a essere il miglior JRPG tattico sulla piazza, né ci riuscirebbe; tuttavia, grazie a una buona varietà e ad illustrazioni fantastiche, si afferma pienamente come una delle migliori visual novel degli ultimi anni.
WiiGame Shark (Jun 11, 2010)
Sakura Wars: So Long, My Love is a rare gem that'll certainly find its niche among anime fans and RPG perfectionists, but I fear that your average gamer won't have the patience for the dialogue and runaround involved in each episode. Once you get used to the fact that your STAR mech's power grows in accordance with your team's motivation and trust levels -- and not by finding, buying, or equipping weapons along the way -- you'll realize that Sakura Wars SRPG twist is unlike just about everything out there. Even though it's quite the anomaly stateside, the game deserves (at least) a rent from anyone who thinks it might be up their alley.
70 (Apr 28, 2010)
Fans der Reihe und generell von japanischen Videospielen werden sich sicherlich darüber freuen, dass „Sakura Wars: So Long, my Love“ auch endlich auf europäischen Konsolen erhältlich ist. Spieler, die jedoch mit anderen Titeln dieser Art bisher nichts zu tun hatten, sollten einen Kauf nur bedingt in Erwägung ziehen. Die langen Dialoge ziehen das Spiel enorm in die Länge, sodass man sich erst nach einer gefühlten Ewigkeit zum ersten Mal auf das Schlachtfeld begibt. Strategie-Fans sollten zudem auch vorsichtig sein, da diese schnell unterfordert sein werden. Lässt man sich jedoch auf diese Mankos ein, erwartet einen ein durchaus guter Mix zwischen Dating-Sim, Visual Novel und Strategie-Spiel der japanischen Art, bei dem vor allem die Charakter eine gute Inszenierung erfahren haben.
WiiAPGNation (Nov 20, 2014)
Sakura Wars V is a solid RPG with a unique story and combat structure that is worth experiencing for anyone interested in a sector of gaming rarely seen in the west.
PlayStation 2RPGamer (2010)
Sakura Wars is certainly not for everyone, but it comes with the recommendation for those who enjoy zany storylines with a bizarro-world twist. There's so much content to explore within the game that it can't all be done in a single playthrough. What with having to juggle saving New York City and keeping the ladies happy, it's tough to be Shinjiro Taiga. The story may not be a work of art, but it's often hilarious. Between that and the game's strong cast of characters, there's much enjoyment to be found if players can get over the sluggish combat system. Plus who doesn't love wooing a split-personality cowgirl or hot-headed attorney? When it comes to dating, Sakura Wars has you covered. Except for Rosita, because dating her is gross.
PlayStation 2RPGamer (2010)
Years spent anticipating Sakura Wars ~So Long My Love~ left me with heightened expectations which remained sadly unmet throughout the game. While witty, gorgeous, and enjoyable (much like some of its characters), the game continues on for hours, with the end allowing for only one partner. At least another playthrough is required to explore a new partner, leaving me sad that I don't have more time to dedicate to this game. Perhaps if this game had come out in 2005, when it was originally created, when the industry was slower and the game releases were more spread out, it might have been more appealing to more players. In today's more competitive market, many people no longer have the luxury of time and patience to devote to a single game. Sometimes a game simply can't keep up with the gamer.
WiiTeletext (2010)
Clearly this isn't going to be a game for everyone and despite the infectious exuberance we still found a lot of the dialogue pretty heavy going. Anime fans, and Japanophiles in general, will love it though and the mix of action and interaction is genuinely unusual and innovative. Certainly it would have been a real shame if Japan had kept this peculiar but fascinating series to itself.
70 (Apr 16, 2010)
Wisselwerking tussen de gevechten en de sociale contacten, samen met de oh zo Japanse uitvoering, maakt van Sakura Wars een aparte game. En ondanks dat er zo hier en daar wat haken en ogen aan kleven, is deze aparte game verrassend leuk.
70 (UK) (Apr 14, 2010)
One minute you're walking in on a girl getting changed, the next you're chatting with Louis Armstrong in a Harlem jazz bar, then you're defending New York from marauding insects disguised as birds. Sakura Wars: So Long My Love might be one of the most unlikely western releases of recent years, but the very fact that an English language version of such a niche title exists at all is cause for some cheer.
WiiGameSpot (May 14, 2010)
Though some elements of Sakura Wars are ridiculously cheesy, there's no denying its cute exterior and high entertainment value. Combat is a bit lackluster and more interactive minigames are sorely needed, but those who enjoy zanier, simpler strategy RPGs should appreciate the game's casual tone.
44 (May 14, 2010)
Eine nette Idee, diese Verbindung von Beziehungsgeflecht und Taktikkampf! Doch warum muss ich die Suche nach Freunden in einer stumpfen Dating Sim abspulen, deren einzige Ziele belanglose Minispiele sowie das Finden von richtigen Antworten sind? Vor starren, immer gleichen Standbildern wird dabei ein Tiefschlag nach dem nächsten aus der Klischeekiste abgefeuert – nicht einmal ein dringend notwendiger Hang zur Selbstironie ist erkennbar. Meine einzige Rettung waren die taktischen Gefechte, in denen tatsächlich spielerischer Anspruch durchblitzt. Das Zusammenspiel der wenigen Einheiten beschränkt sich zwar auf wenige Elemente, so dass die Kämpfer abgesehen von gemeinsamen und Spezialangriffen meist auf sich alleine gestellt sind. Für ein kurzes Scharmützel zwischendurch kommen sie aber gerade recht - wenn diese unsäglich dröge Dating Sim nicht den Mammutanteil der Spielzeit für sich beanspruchen würde!
WiiGame Critics (Jun 05, 2010)
A dating simulation combined with more traditional combat is certainly an interesting concept, but with Sakura Wars: So Long, My Love's inconsistent tone, exhausting battle system and poor story, it's trying to be too many things at once. Keeping up with it feels more like work than play. I want to see more games like this, but not too much like this.
WiiThe A.V. Club (Apr 12, 2010)
Each character is limited to a certain number of actions that can be divided between movement, healing, and attacking, with an energy bar that can be used to execute special moves or joint attacks with allies. There’s basically no distinction between the characters under your command besides what weapon they use. After spending so much time getting to know your teammates outside of battle, it doesn’t feel worth the effort when it comes to the crunch of the game.