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The player is in control of his space cruiser engaging formations of the enemy, gaining power up points with victories over each attacking formation. There are obstacles to be avoided, and your default ship isn't strong enough to survive half of these, so in time-honored tradition power-ups are available via a credit system, while trying to intercept and connect with blocks for higher speed, faster fire rate, and increased energy.
Intense battle time erodes power and the player must constantly be aware of these opportunities to stay in action.The more credits you have, the more blue tokens (offering weapons) are offered - if you don't have many, fatal-to-touch grey tokens are unleashed.
Enemies encountered are the spiral Gyro, Space Donuts, and the alien mothership. Your own powerful cruiser is equipped with plenty of firepower, including the Fish Weapon, designed to disperse the atoms of even the most fearsome space creatures.
The 32 levels each feature different static hazards, as well as the actual Hsiffan forces, which come at you in programmed attack patterns.
The player must also be alert to avoid the Sea of Dreams, where gigantic waves can overwhelm his cruiser and drag him into the depths forever.
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