User Reviews

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Our Users Say

Platform Votes Score
Macintosh Awaiting 5 votes...
PlayStation 3 Awaiting 5 votes...
Windows 6 3.6
Combined User Score 6 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
WindowsGame Vortex (2010)
While I enjoyed the first two games of the season a lot, Sam & Max: The Devil's Playhouse: Episode 3, They Stole Max's Brain! surpasses them both. Even though you do get a bit of a recap by the game's narrator at the beginning of the episode, it is best to have played the rest of the season before starting They Stole Max's Brain!, mainly to understand why Skun-ka'pe and Papier Waite dislike the freelance police so much.
91
WindowsGameBoomers (Jul, 2010)
To conclude, well, They Stole Max's Brain! is episode 3 of the season, so we can't actually conclude, can we? Anyway, this episode, like all good episodic stories, ends with a cliff-hanger: a roomful of many Sams and no explanation of who they are (apart from the obvious), what they are, how they got there, or why they're all wearing silk boxer shorts and manic grins. So, once more unto the breach, dear friends, once more... with feeling. Sam & Max continue on their excellent way, telling strange stories in a strange city. But just who is "Doctor Norrington"?
85
PlayStation 3Gamervision (Jun 23, 2010)
A few glitches here and there hold the experience back a bit, but odds are they've either been cleaned up already, or will be before too long. None actually got in the way of the game, luckily, they were just more obvious than in the past. Still, there's little to say about Sam & Max: The Devil's Playhouse, Episode 3 -- "They Stole Max's Brain!" that fans of the series couldn't already guess. It's not a drastic improvement over the last game, but considering how high-quality the season has been so far, I doubt anyone is going to complain.
85
WindowsGamervision (Jun 22, 2010)
A few glitches here and there hold the experience back a bit, but odds are they've either been cleaned up already, or will be before too long. None actually got in the way of the game, luckily, they were just more obvious than in the past. Still, there's little to say about Sam & Max: The Devil's Playhouse, Episode 3 -- "They Stole Max's Brain!" that fans of the series couldn't already guess. It's not a drastic improvement over the last game, but considering how high-quality the season has been so far, I doubt anyone is going to complain.
85
WindowsPAL Gaming Network (PALGN) (Jun 22, 2010)
Telltale really seem to have taken all the lessons they've learned which each of their episodic series and are using them to make The Devil's Playhouse their best and most consistent season yet. While They Stole Max's Brain! may not be quite as clever as The Tomb of Sammun-Mak, it is definitely stylistic, hilarious and refreshing. If you needed a reason to jump on board this season, rest assured that the first three episodes are all excellent, and given yet another cliffhanger ending, we can't wait to see where the series goes from here.
84
PlayStation 3ZTGameDomain (2010)
Overall, this episode did a good job in rejuvenating me into the series. The previous two episodes got the series off to a good start, but after the last one, I had a hard time getting excited because the puzzles were starting to become too difficult for me to handle. However, this episode did a good job of keeping them a little simpler, with a few brainteasers hidden in there periodically. This by far the best episode this season and now they have me really intrigued to see what happens next for these two unlikely heroes.
83
WindowsDefunct Games (Aug 03, 2010)
This is yet another exciting episode of everybody's favorite freelance policethings. Sam & Max return in the darkest, angriest episode yet! Even if it's not as strong as last month's outing, They Stole Max's Brain is well worth your time. Uh oh ... I may have said too much!
81
WindowsGameplay (Benelux) (Aug 27, 2010)
Geen mysterieuze whodunit, wel een grappig verhaal met enkele geslaagde plotwendingen en leuke (maar ook simplistische) puzzels.
80
WindowsGirl Gamers UK (Jun 23, 2010)
Glitches aside, this game is terrific. Though it's relatively short in length, the pace is steady yet never becomes dull. The puzzle aspects (what do I do now?) totally work within the context but for those who get stuck, there are ways of getting hints by listening closely to conversations. Talking to space gorillas, dirty rats and strange little European tourists is quirky but fans of Steve Purcell's creations will love how the story is developing whilst keeping its tone and humour. It's wacky but without ever feeling over the top or inaccessible. Newcomers to the series will find enough to keep them entertained and should find the story engaging and funny though I would recommend checking out episodes one and two before playing this as there are some surprise returns from earlier characters. Though Sam and Max have been around from 1987, this series feels fresh and appealing - can't wait to see how it all ends!
80
WindowsAdrenaline Vault, The (AVault) (Jun 22, 2010)
With Sam and Max Season 3 Episode 3: They Stole Max’s Brain, the series has successfully passed the halfway point. The writers continue to come up with new and interesting ways to push the story arc forward, while retaining the sharp wit and intelligence that have become the hallmark of Telltale’s episodic games. As long as the series can avoid falling into the trap of familiarity, fans should continue to come back in droves to see what happens next.
80
WindowsFactornews (Jun 21, 2010)
They Stole Max’s Brain est une excellente aventure de Sam sans Max, à acheter les yeux fermés.
80
WindowsAdventure Corner (Jun 23, 2010)
Auch mit 'They Stole Max's Brain!' beschert uns Telltale wieder eine kurzweilige Episode aus der chaotischen Welt der Freelance Police. Für Abwechslung sorgt vor allem die Trennung der Charaktere, durch die beide deutlich an Charakter gewinnen. Mit dieser dritten Folge wird auch ein neues Konzept hinter den Telltale-Episoden deutlich: Die Story zieht sich stärker durch alle Episoden einer Staffel als in den Vorgängern. Zwar gab es auch da schon eine zusammenhängende Geschichte, hier setzen die Folgen aber fast nahtlos an das Ende der vorangegangenen Folge an – Dadurch wiegt eine ausgelassene Folge auch deutlich schwerer. Wenn einen der 'Sam & Max'-Virus aber erst einmal gefangen hat, will man eh keine Folge verpassen.
80
WindowsAdventure Classic Gaming (Jun 22, 2010)
While the previous episode breaks the linear storytelling by traveling to the past, this episode marks the return to a more linear narrative and back to the present. Even so, the game feels fresh and not outdated or recycled. The final scene of the game ends again with an absurd shocking cliffhanger. It is not easy to see ahead what crazy turn this season may take next. If you want to see how the story ends, be sure to keep your brain well guarded for the rest of the season!
77
Windows4Players.de (Jul 16, 2010)
Diese Episode ist eine der schwächeren, auch wenn sie alle typischen Elemente eines Sam & Max-Spiels umfasst: Schräge Vögel, verrückte aber zu leichte Rätsel und haarsträubende Verschwörungen. Dennoch wird gerade verglichen mit der letzten genialen Episode The Tomb of Sammun-Mak deutlich, dass dieser Teil durchschnittlich ist. Natürlich wissen wir spätestens nach der Fußball-WM, dass man nicht immer genial sein kann. Wir sind es in zwischen auch gewöhnt, dass sich die virtuellen Darsteller der Telltale-Episoden immer aus den Charakteren der letzten gefühlten 228 Folgen rekrutieren, aber diese wirkt besonders zusammen geschustert. Vermutlich liegt es daran, dass sie ansprechend als Film Noir beginnt, bei dem Sam den Bogart aus dem Off gibt. Aber wieso wird das nicht durchgehalten? Nach dieser Passage geht alles weiter wie gehabt: Man ist wieder zu zweit, holpert sich so durch und fragt sich, ob man das nicht alles schon mal gesehen hat.
76
PlayStation 3Cheat Code Central (2010)
Ulimately, They Stole Max’s Brain! is an important episode of The Devil’s Playhouse, but it also suffers somewhat from middle-child syndrome. The noir opening is by far the highlight of the episode, and while there are some strong points in the remainder, it remains a good-but-not-great outing with the freelance police. With any luck, episode four, Beyond the Alley of the Dolls, will re-up Telltale’s game (the closing shot of this episode—a creepy horde of silent, soulless Sams—is certainly one that raises eyebrows). Let’s hope there’s some fresh twists on the game’s tried-and-true design, or at least some new toys of power to play with, when it hits next month.
76
WindowsCheat Code Central (2010)
Ulimately, They Stole Max’s Brain! is an important episode of The Devil’s Playhouse, but it also suffers somewhat from middle-child syndrome. The noir opening is by far the highlight of the episode, and while there are some strong points in the remainder, it remains a good-but-not-great outing with the freelance police. With any luck, episode four, Beyond the Alley of the Dolls, will re-up Telltale’s game (the closing shot of this episode—a creepy horde of silent, soulless Sams—is certainly one that raises eyebrows). Let’s hope there’s some fresh twists on the game’s tried-and-true design, or at least some new toys of power to play with, when it hits next month.
75
WindowsJust Adventure (Jun 22, 2010)
I am not going to complain again about how easy these games have become. Somebody could have stolen your brain and you’d still be able to play through this episode in a few hours. Pretty soon, though, there’s not going to be a need for any player interaction. And then Telltale will have reinvented the sitcom. Oh well. There’s no arguing either with City Hall or the bottom line. But, as usual, it’s all expertly crafted and written and still highly amusing. It may not be a game anymore, but it is diverting. However, because this episode felt a bit like reconstituted, low-calorie leftovers — nowhere near as stylish or tightly plotted as episode two — I’m giving it an overall B.
74
WindowsAusGamers (Jun 22, 2010)
It is too bad the developer did not take this further, using just the three powers available and limited use of the traditional inventory system, Telltale has managed to satisfy the adventure gamer and injected some ‘new’, but when all the dust of the latest episode has hit the floor, there is a feeling it could have been so much more. I guess this is part of the metering out of content in an episodic form.
70
PlayStation 3Console Obsession (Jun 04, 2010)
Don’t get me wrong, They Stole Max’s Brain! is still a very enjoyable episode, but, with rather hit and miss humour and a number of recycled puzzles, it just feels rather weak next to the previous two. I’d like to see some new physic powers to play around with in episode 4 and, more importantly, I’m hoping it’ll be a return to form.
70
WindowsAdventure Gamers (Jun 22, 2010)
Even so, They Stole Max's Brain! isn't an inspired leap forward for the series that the two prior Devil's Playhouse episodes have been. It's a smooth chunk of comic entertainment that will satisfy series fans, and it’s not a major disappointment by any means. It just doesn't quite live up to the promise of its own exciting introduction, relying a little too much on overly similar puzzles that aren’t nearly as inventive as its storyline. But that doesn’t make it any less funny or enjoyably absurd, and it ends with a fun two-part showdown puzzle and yet another unpredictable cliffhanger, so the last few minutes finish the episode on a high note that once again ratchets up anticipation for what’s ahead.
70
WindowsHonestGamers (Jul 03, 2010)
It’s maybe unfair to lambaste this episode for not being up to par with the previous two that have, quite simply, tried with some success to reinvent a genre coeval with the birth of PC gaming. Maybe had I not been spoiled, I’d be penning something completely glowing. But I have! So this review is only going to be mostly glowing. That’ll teach you to be so successful, Telltale!
50
WindowsEurogamer.net (UK) (Jun 25, 2010)
By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?