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We couldn’t have asked for much more with HH2K1. Its possessing of everything that a sequel to a future Hall-of-Fame game should:
good gameplay that doesn’t stray too far from the original, and added features that were desperately needed or just plain cool, HIGH HEAT’s perfect blend of arcade and sim elements — plus all of the refinements made to HH2K1 — make it one of the best sports games ever, and the closest thing to real-life baseball that can be experienced anywhere but the diamond. Playing it, I guarantee you will catch yourself saying, ‘Now that’s baseball.”
High fives all around for High Heat's developers. They have done their homework, and it shows. The essence of baseball is right here.
With a lot of the other sports games I play, it seems that the game gets too easy at one level of play, and if I try to increase it, the game becomes too hard. All of that goes away with High Heat baseball. In the game directory is a file called Tune.txt. With this file you can fully customize the game level to the way you want it. It will keep your games consistent as your level of play increases. This excellent feature has allowed me to keep interest in the game much longer than any other sports games.
Im Tausch gegen eine durchschnittliche Grafik und Klangkulisse gibt's Langzeitspaß und Spieltiefe en masse. Dank zahlreicher Detailverbesserungen und des neuen Battling-Trainingslagers lohnt sich der Kauf selbst für Besitzer der Vorjahres-Fassung.
The big question remains: Is Sammy Sosa’s High Heat Baseball 2001 the greatest baseball game/simulation ever released for the personal computer? The answer is yes, as long as you’re not expecting it to be perfect. There are a number of small flaws that 3DO still need to refine, such as adding in a financial system and improving on the graphics, but overall those gripes are minor when considering the overall offering to the PC sports minded gamer. Better than any digital baseball product before, Sammy Sosa’s High Heat Baseball 2001 strikes a fine balance between simulation and game, and no matter what side of the fence you’re on, there’s greatness to be found in this title.
All in all it's a competent enough baseballing package, but not one which I will be coming back to in the near future.
That said, there are some inexcusable bugs in the game which detract from the experience; such as problems with the fatigue modelling and some scoring errors. The good news is that 3DO appear to be supporting the product with patches already in the offing to address these and other issues. The inclusion of an auto update utility also makes patching a painless process. But why should gamers be expected to suffer shoddy initial releases?
Although this game is not for everyone, it's safe to say that this year's High Heat will be a welcome addition to the game libraries of those who enjoyed last year's game. The gameplay is decent, many of last year's aggravating flaws are nowhere to be found, and the general feel of a baseball game is present. Unfortunately, the game's visual and audio quality remains far below what the competition offers, failing to bring about the same kudos that its PC counterpart is known for.
The graphics for this update are pretty dodgy, the commentary and sound effects are poor and you never feel in control of the action. Personally, if we're going to hit balls with sticks, we'd prefer the highly polished Triple Play from EA.
The game isn't all bad, however. In fact, the pitcher batter duel (which doesn't use a batting meter) is very well done, and requires players to read pitches like they'd have to in real life. This can't save the game from overall mediocrity, but it is a great foundation for the future.
Not making a heck of a lot of improvements, the second High Heat is just as obnoxious as the first. The player animations are frightening and the gameplay is a loose cannon - delivering obscure plays and way too many home runs.