Samurai Shodown V

Critic Score User Score
PlayStation 2
...
3.6
Xbox
61
5.0
Neo Geo
...
...
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Description

Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.

Screenshots

Samurai Shodown V Arcade Title screen
Samurai Shodown V Neo Geo Sogetsu Kazama keeps the guard opened: it's the chance to Charlotte's move Splash Fount hit-connect!
Samurai Shodown V Neo Geo To protect himself of Ukyo's probable offensive, Suija executes his super move Tenshou: Suichuu Ha.
Samurai Shodown V Neo Geo After some time battling against Galford, Enja gets a chance to hit-connect his first slashing blow.

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User Reviews

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Critic Reviews

Worth Playing Xbox Jan 18, 2006 8.4 out of 10 84
Game Vortex Xbox Feb 08, 2006 82 out of 100 82
PGNx Media Xbox Feb 26, 2006 7.4 out of 10 74
Cheat Code Central Xbox Jan 30, 2006 3.5 out of 5 70
Darkstation Xbox Mar 28, 2006 7 out of 10 70
VGPub Xbox Feb 14, 2006 6.5 out of 10 65
Play Magazine Xbox 2006 6.5 out of 10 65
Game Chronicles Xbox May 01, 2006 5.8 out of 10 58
G4 TV: X-Play Xbox Mar 23, 2006 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Gaming Age Xbox Jan 16, 2006 D 25

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Contributed to by 666gonzo666 (50751) and Sciere (298767)