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Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.


Samurai Shodown V Neo Geo After some time battling against Galford, Enja gets a chance to hit-connect his first slashing blow.
Samurai Shodown V Arcade Mina missed.
Samurai Shodown V Neo Geo Rasetsumaru tries to run-attack Kafuin Gaira, but he is suddenly hit-stopped by his move "Katsu!".
Samurai Shodown V Neo Geo Kibagami Genjuro finds some trouble with Rasetsumaru's move Senpuu Ha, but it was quickly blocked...

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User Reviews

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Critic Reviews

PGNx Media Xbox Feb 26, 2006 7.4 out of 10 74
Cheat Code Central Xbox Jan 30, 2006 3.5 out of 5 70 Neo Geo Feb, 2004 7 out of 10 70
Diehard GameFan Xbox Jan 16, 2006 7 out of 10 70
Gamer 2.0 Xbox Feb 01, 2006 6.7 out of 10 67
VGPub Xbox Feb 14, 2006 6.5 out of 10 65 Xbox May 22, 2006 6.4 out of 10 64
Game Chronicles Xbox May 01, 2006 5.8 out of 10 58
Game Shark Xbox Mar 01, 2006 D+ 33 (UK) PlayStation 2 Mar 16, 2006 3 out of 10 30


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Contributed to by 666gonzo666 (53893) and Sciere (361886)