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Starting a new player
Phase 1: the grain and real estate speculation
Real estate market
Feeding the masses
Managing your human assets
Adjusting the taxes
Sales and income tax
Care to spice things up a bit?
Easy there, big spender
I'm in a class of my own!
Achievements result in new title being achieved
I broke the math! I'm not sure I want to envision a negative birth.
Do you like the palace and cathedral I built?
This is it!
Enjoy the fireworks
Generating a new character and using the built-in help functionality.
Starting a new game, at new year's.
Steward's report of grain and real estate
Now I get to change my investments in those resources.
I suppose the peasants need food also. The more you release, the more it may attract new immigrants also, as the in-game help explains.
Serf changes this year
Middle class changes this year
Soldiers will also get paid, one way or another.
Adjusting the taxation and justice system.
A starting map of my kingdom
Here's how we stand so far.
Other infrastructure investments are possibilities.
Starting the next turn.
Eventually, successful players will gain titles and ascend through the aristocracy.
Eventually, a shrewd player will reach the top of the totem pole and win the game!
Choose yr difficulty level
Main menu -- weather, money and grain stores report.
Grain market menu
Real estate menu
Let them eat cake!
Fine-tuning various flavours of taxation
Visual representation of your construction and military
Ascending through the ranks of leadership
A stickman's lonely fireworks display celebrating your success
Setting up a new game.
Starting a new turn.
Watching my investments mature.
Earning new ranks.
number of players 1-6
First growing season
Your realm as of 1400
Each round allows for tweaks to many variables
Building of markets, mills, and other construction starts to show in expansion of your realm
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