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Santa Paravia and Fiumaccio

Santa Paravia and Fiumaccio Screenshots

Atari ST version

Title screen
Start menu
Select players
Starting a new player
Skill level
Phase 1: the grain and real estate speculation
Grain market
Real estate market
Feeding the masses
Managing your human assets
Adjusting the taxes
Sales and income tax
Your fiefdom
Care to spice things up a bit?
Easy there, big spender
I'm in a class of my own!
Achievements result in new title being achieved
I broke the math! I'm not sure I want to envision a negative birth.
Do you like the palace and cathedral I built?
This is it!
Enjoy the fireworks
The end.

Santa Paravia and Fiumaccio Screenshots

Browser version

Title screen
Generating a new character and using the built-in help functionality.
Starting a new game, at new year's.
Steward's report of grain and real estate
Now I get to change my investments in those resources.
I suppose the peasants need food also. The more you release, the more it may attract new immigrants also, as the in-game help explains.
Serf changes this year
Middle class changes this year
Soldiers will also get paid, one way or another.
Adjusting the taxation and justice system.
A starting map of my kingdom
Here's how we stand so far.
Other infrastructure investments are possibilities.
Starting the next turn.
Eventually, successful players will gain titles and ascend through the aristocracy.
Eventually, a shrewd player will reach the top of the totem pole and win the game!

Santa Paravia and Fiumaccio Screenshots

Commodore 64 version


Santa Paravia and Fiumaccio Screenshots

DOS version

Title screen
Choose yr difficulty level
Main menu -- weather, money and grain stores report.
Grain market menu
Real estate menu
Let them eat cake!
Fine-tuning various flavours of taxation
Visual representation of your construction and military
Construction menu
Ascending through the ranks of leadership
A stickman's lonely fireworks display celebrating your success

Santa Paravia and Fiumaccio Screenshots

Macintosh version

Splash screen
Setting up a new game.
Starting a new turn.
Watching my investments mature.
Earning new ranks.
You win!

Santa Paravia and Fiumaccio Screenshots

TRS-80 version

number of players 1-6
Diffuculty level
First growing season
Your realm as of 1400
Each round allows for tweaks to many variables
Year 1401
Building of markets, mills, and other construction starts to show in expansion of your realm