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Scooby-Doo

MobyRank MobyScore
Commodore 16, Plus/4
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Commodore 64
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Amstrad CPC
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Description

Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

Screenshots

Scooby-Doo Amstrad CPC Level 6
Scooby-Doo Commodore 16, Plus/4 Ghosts to get rid off
Scooby-Doo Amstrad CPC Level 1
Scooby-Doo Amstrad CPC Level 5

Alternate Titles

  • "Scooby Doo in the Castle Mystery" -- In-game title

Part of the Following Groups

User Reviews

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The Press Says

ACE (Advanced Computer Entertainment) Commodore 64 Sep, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Commodore User Commodore 16, Plus/4 May, 1987 8 out of 10 80
ASM (Aktueller Software Markt) ZX Spectrum Jan, 1987 8.6 out of 12 72
Happy Computer Commodore 64 1986 28 out of 100 28

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Trivia

When Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
Contributed to by FatherJack (49751) and Martin Smith (63136)