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Critic Score User Score
ZX Spectrum
Amstrad CPC
Commodore 64
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Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.


Scooby-Doo ZX Spectrum No enemy? Faster, faster!
Scooby-Doo ZX Spectrum Loading screen
Scooby-Doo Amstrad CPC Level 2
Scooby-Doo Amstrad CPC A Scooby Snack gives an extra life.

Alternate Titles

  • "Scooby Doo in the Castle Mystery" -- In-game title

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User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Commodore 64 Sep, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Crash! ZX Spectrum Oct, 1986 91 out of 100 91
Commodore User Commodore 16, Plus/4 May, 1987 8 out of 10 80
ASM (Aktueller Software Markt) ZX Spectrum Jan, 1987 8.6 out of 12 72
Happy Computer Commodore 64 1986 28 out of 100 28


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When Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
Contributed to by --x-- (58548) and Martin Smith (63028)