Critic Score User Score
Commodore 16, Plus/4
Commodore 64
Amstrad CPC
Not an American user?


Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.


Scooby-Doo ZX Spectrum Dead
Scooby-Doo Commodore 64 I lost a life. Rut-roh!
Scooby-Doo Amstrad CPC You rescued Fred, now on to level 3
Scooby-Doo Commodore 64 I freed Fred.

Alternate Titles

  • "Scooby Doo in the Castle Mystery" -- In-game title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

ACE (Advanced Computer Entertainment) Commodore 64 Sep, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Crash! ZX Spectrum Oct, 1986 91 out of 100 91
Commodore User Commodore 16, Plus/4 May, 1987 8 out of 10 80
ASM (Aktueller Software Markt) ZX Spectrum Jan, 1987 8.6 out of 12 72
Happy Computer Commodore 64 1986 28 out of 100 28


There are currently no topics for this game.


When Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
Contributed to by --x-- (58541) and Martin Smith (63030)