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The game's title screen
The main menu
The New Game menu. There are three games available, the current selection is Scrabble but pressing cross will cycle between this, Anagram, and Conundrum
The game configuration options. There are general settings for sound and so on that are accessed from the main menu. These are settings that apply to a new game.
The start of a scrabble game. When the player selects a letter it will go into the highlighted cell. Pressing square allows the player to change this cell
The animated scoring feature, shown here, is optional and can be disabled
There are ten levels of AI opponent. the lower levels are represented by a scarecrow. Each character has their own animation
When a turn is over the game shows each word that has been entered and it's score
The game's load screen. This is used as the game prepares a game and again when a game ends and the player is returned to the menu
A game of Conundrum. Each player has the same letters with which to make a word. The double/triple letter/word squares apply so the longer the word the higher the score
A game of Conundrum. After the player has had their turn the Ai has a bit of a think before playing their word
Playing Conundrum. Making a long word scores heavily because it uses both the double and triple word squares and both count, plus there's a hefty bonus
A game of Anagram. Twelve rounds, four with five letter words, four with six letter words and four with seven letter words.
The AI opponent does not take being beaten very well
The game's title screen. After this there's the Mattel and Ubisoft logos and an animated introduction
The game's main menu
Starting a new game. There are three kinds of game and Scrabble is the first
These are the customisation options for Scrabble
A Scrabble game starts with the players picking tiles to determine who plays first
In this game it's the computer that plays first. This game has been configured for thirty seconds per turn
The computer goes first and their word is placed on the board. Each letter of the word is then flipped to show what it scores
After each turn there is a short animation, usually it's of the computer laughing as they rack up another good score.
The player's turn. Letters are dragged onto the board to be played. The red cross is how the player passes, the green tick signified the word has been placed and it's the end of a turn
Playing with timed moves is optional but it certainly makes the game harder
The CPU gets a yet more points. This shows the opponents score in the top left, the CPU's words in the centre left, and the points per word in the centre right.
Rolag, Frows, Hilar, Congii and Neafe! The CPU on level five has a great vocabulary and takes some beating.
The end of a Scrabble game. The human came a not-so-close second
The CPU opponent can be customised, i.e. made smarter or dumber. Level two, shown here, is a scarecrow. Different themes have different characters.
Failing to work out an anagram is not so bad when it's a word you've never heard of. Even Google didn't find any other answer other than it is a Scrabble word.
The game keeps high scores for all three kinds of contest
The game has different themes. Here The computer opponent is a camel.
In the lower right is a tab which expands as the cursor rolls over it.
This is the science fiction like theme.
The game has a Hints function which will both suggest and place words. However the player must still click the green tick button to show their turn is complete for the placed word to count
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