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The brightly coloured graphics of Scramble are symptomatic of early 1980's game design, and were used to great effect in luring the coin-heavy punters. The scrolling landscape and 8-way joystick control, accompanied by various upright and cocktail cabinet designs adorned with space-themed artwork ensured Scramble's success in the arcade, clubs and café's all over Europe.
This is one of my all-time favorite classic shooters, so I was curious to see how it would look with vector graphics. I'm happy to report that the game plays almost exactly like its arcade counterpart. Scramble is a side-scrolling space shooter where you fly through caverns, shooting missiles and bombing fuel silos. The explosions are represented by flickering asterisks, which look slightly cheesy. The premise is to avoid incoming missiles while navigating narrow corridors, which requires a great deal of skill (which I happen to possess, by the way). I noticed that the collision detection in this game tends to be fairly lenient. Your wing can overlap the wall a little bit without causing your ship to explode. This game has three difficultly levels. It's pretty tough, and it's unlikely you'll ever reach the enemy base at the very end.
Scramble ist definitiv ein Klassiker, der es auch heute noch Wert ist gespielt zu werden. Ältere Zocker dürfen sich noch einmal etwas jünger fühlen und jüngere Spieler bekommen etwas Geschichtsunterricht. Jedoch wird sich heutzutage sicherlich nicht mehr jeder mit dem recht simplen Spielaufbau zufrieden geben. Gebt Scramble dennoch eine Chance und zieht euch im Zweifelsfall einfach mal die Testversion.
After playing the marginal mess that was Time Pilot, I was expecting the worst from another Konami release. I must say I was pleasantly surprised with the quality of Scramble. It's a fun game to revisit and the achievements are moderately tough to beat. The extra game modes, the massive improvement in the graphics, and the addictive nature of the game is worth the 400 marketplace points, if you are a fan of the classic. Everyone else should definitely try out the demo and see if it's your cup of tea.
Should you buy Scramble? That depends on you, really. If you're the sort of person that remembers Scramble or just loves to play any old arcade game, this one plays well. But once you get good at it, Scramble is over almost as soon as it begins and might not hold your attention for very long.
Scramble was a strange videogame to be chosen for the Vectrex system. The original was not a vector-based game and it wasn't exactly the latest and greatest by 1983. Even still, the Vectrex port of the Stern coin-op is good fun and great for a quick distraction. The enemies look completely different, but they are still easily identifiable and most of the gameplay is intact.
Mais que inspiração para a série "Gradius", "Scramble" mostra o talento de uma produtora novata nos games que se tornaria uma gigante japonesa. As fases são pequenas, mas ricas em nuances na ação, seja na variedade de inimigos ou nos corredores estreitos em forma de labirintos. Não entraria numa lista dos 10 jogos inesquecíveis da década, mas a conversão para a Live Arcade é caprichada. Para os admiradores, matar a saudade do clássico custa 400 pontos (US$ 5).
All things considered, Scramble's still a lovely little game for about 15 minutes. But, in 2006 its place is as museum piece to be respected for what it gave to the world, or as part of a value compilation. It's really not that engaging a game in 2006 once you've got over the initial reaquaintence, and certainly not deserving of a standalone release on Live Arcade when there are so many more worthwhile games to download. On the other hand, it is an extremely faithful port (as long as you turn off the visual 'enhancement'), so if that's what you want, you'll be happy enough.
If you really loved Scramble back in the 80’s or just need 200 more points added to your gamer score go ahead and purchase this game. For everyone else, the trial download is more than enough to satisfy your curiosity at what they might have done to the graphics and sound. The sixty minutes it takes to finish the five short levels isn’t worth the investment.
(Sep 16, 2006)
This basically all there is to Scramble. While Konami was kind enough to add some online modes, they aren't all that engaging and tend to be laggy - a fact which is annoyingly consistant with all these old school games. The first multiplayer effort would be online co-op, which breaks the game down to you and a friend adding together your scores to make it to leaderbaord heaven. Along with co-op is VS mode which pits you against another poor lost cosmic astronaut trying to make his way to homebase. The real selling point of Scramble is the ever addicting achievement points to add to you're gamerscore. While Scramble is a fun for quick run throughs, it doesn't have the staying power of many of the other classics on Arcade.
(Sep 13, 2006)
Scramble is an old game that didn't really need to be reworked for another release. Better shooters are available for free on the web or for a small fee through Live Arcade. If you loved Scramble in 1981, then there might be something here worth looking at. Otherwise, you'd be much better off sticking with Galaga or Geometry Wars.
The price is the same as any other old school title – about $5. In conclusion, if you absolutely need to have those 200 GamerPoints go ahead and purchase it. If not, the audio and graphical upgrade and the multiplayer don’t make the game any more fun than it was way back when and I’d much rather play it on my Vectrex circa 1984 if given the choice. While Digital Eclipse can only work with what they’ve got, I hope next time they have better source material.