User review spotlight: Carmageddon (DOS). Released in 1997.
Beginning the game.
At the lab center.
Enter your name
Starting the game
Starting a new game
Sending the player to the feelies and moving the plot along with some technology puzzles!
What a payoff! The computer is gradually streamlining the interface.
I've got to get one of these things for home. It's almost as useful as Wikipedia!
Let's take this baby out in the open ocean and see what she can do!
Operating the submarine
Starting a new game (40-column mode)
Starting location (40-column mode)
Insert game disk #2, Press RETURN to continue
Entering your name
Then let the story begin!
Starting location part 1
Starting location part 2
Welcome to junior-level interactive fiction from Infocom!
Title screen from the "grey release" version of the game.
You can ask NPCs questions.
Inside your submarine, the Scimitar.
Heading out into Frobton Bay.
The sonarscope uses ASCII graphics. (Graphics in an Infocom game? GASP!)
Blast the torpedoes and full speed ahead!
A Science World magazine.
Circuit temperature is rising! She can't take much more of this, Captain!
It's a whale!
Hazardous operation? It's a good thing that I paid up on those insurance premiums.
Arriving at the Aquadome.
Intro - player name
East part lab
West part lab
South part lab
North part lab
First part of credits
Second part of credits
Start of game
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