DescriptionThe heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...
The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.
- "Secret of the Silver Blades - A Forgotten Realms™ Fantasy Role-Playing Epic, Vol. III" -- Tag-lined title
Part of the Following Groups
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Dungeons & Dragons (D&D / AD&D) licensees
- Gameplay feature: Character development - Automatic leveling
- Gameplay feature: Importable characters
- Gold Box series
- Pool of Radiance series
- Protagonist: Female
|The Gold Box series has rusted.||DOS||woods01 (154)|
The Press Says
|Amiga Action||Amiga||Sep, 1991||87 out of 100||87|
|64'er||Commodore 64||Aug, 1990||8 out of 10||80|
|Power Play||Amiga||Nov, 1991||78 out of 100||78|
|Power Play||Commodore 64||Sep, 1990||76 out of 100||76|
|Datormagazin||Amiga||Oct 10, 1991||76 out of 100||76|
|Amiga Joker||Amiga||Sep, 1991||65 out of 100||65|
|Joker Verlag präsentiert: Sonderheft||Commodore 64||1992||57 out of 100||57|
|Joker Verlag präsentiert: Sonderheft||DOS||1992||56 out of 100||56|
|Amiga Power||Amiga||Oct, 1991||8 out of 100||8|
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TriviaUS Gold were so incensed at a negative review given to the game by Amiga Power magazine that they immediately cut off all contact with the magazine. For at least 2 years they never sent them preview information or review copies of their games, and never involved their journalists in promotional deals.