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Description

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...

The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

Screenshots

Secret of the Silver Blades Macintosh Intro
Secret of the Silver Blades Macintosh Exploring the area near the Well of Knowledge (color)
Secret of the Silver Blades PC-98 Title screen
Secret of the Silver Blades PC-98 Poor sheep!..

Alternate Titles

  • "Secret of the Silver Blades - A Forgotten Realms™ Fantasy Role-Playing Epic, Vol. III" -- Tag-lined title

Part of the Following Groups

User Reviews

The Gold Box series has rusted. DOS woods01 (154)
My favorite of the Gold Box series DOS Paul Kostrzewa (15)

Critic Reviews

Dragon DOS Nov, 1990 4 Stars4 Stars4 Stars4 Stars4 Stars 80
64'er Commodore 64 Aug, 1990 8 out of 10 80
Power Play Amiga Nov, 1991 78 out of 100 78
Datormagazin Amiga Oct 10, 1991 76 out of 100 76
Amiga Joker Amiga Sep, 1991 65 out of 100 65
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 57 out of 100 57
Joker Verlag präsentiert: Sonderheft Amiga 1992 56 out of 100 56
Zzap! Commodore 64 Nov, 1990 48 out of 100 48
Your Commodore Commodore 64 Oct, 1990 46 out of 100 46
Amiga Power Amiga Oct, 1991 8 out of 100 8

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Trivia

US Gold were so incensed at a negative review given to the game by Amiga Power magazine that they immediately cut off all contact with the magazine. For at least 2 years they never sent them preview information or review copies of their games, and never involved their journalists in promotional deals.
Contributed to by NGC 5194 (17273), Andy Voss (1631), Tony Van (2665) and Terok Nor (22070)