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BC Racers (SEGA 32X)

47
MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall MobyScore (4 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
92
Shin Force
The 32X version is a little smoother and more detailed, but Sega CD version has CD music, so pick your poison. Any way you look at it, BC Racers is a game which showcases the power of 32X and the prowess of Core. Now, how about an uber-version!!
70
GamePro (US)
BC Racers' numerous tracks, humorous attacks and simultaneous two-player action will appeal to those looking for a lighthearted challenge. Serious racers who won't appreciate the game's humor should stick to present day speedways.
60
Video Games & Computer Entertainment
No one would have expected BC Racers to be Daytona, but it could have played a little faster. And though it may feel more like you're pedaling than driving...well hey, it's set in the Stone Age. The Fred Flintstones-type graphics aren't quite appealing and certainly not innovative. But some of the characters are cute.
50
Defunct Games
I'm sure the developers knew the add-on was probably doomed, but that shouldn't have stopped the team from putting forth some sort of effort. This like I said is congruent to the rest of the game, and it's this amazing mediocrity throughout the game is why this game get's an even 50. It's the very definition of a functional game that is absolutely no fun.
30
Sega-16.com
That really sums up the game. It's graphically disappointing, the collision detection with anything is nonexistent so you can barely tell if you're going to knock into something, and crashing into too many things wrecks your bike and forfeits the game. BC Racers makes use of a couple of continues when that happens, and when you exhaust them, you get a game over. The sound is horrible, and the gameplay is as shallow as a kitchen sink. Frankly, this was a great idea for a game and could have been a cute title. But on 32X, this game can't even handle itself properly to make it amusing or fun. And even if it could, there's not enough substance to make BC Racers worth your time.
20
IMPLANTgames
Overall, BC Racers is a huge disappointment. The overall style is quite good, and even looks good in the below screen shots. But once the game starts moving, the awful frame rate and terrible controls make for a frustrating experience. BC Racer commands high prices on eBay and I would only recommend this stinker to completists.
20
Digital Press - Classic Video Games
For such a small library, the 32X had a surprising variety of games. In fact, it probably showcases every popular genre up until that point except for puzzle and RPG games. The lone cart racer is the disastrous B.C. Racers, a slightly improved (graphically) Sega CD port that's just as horrible as it was on the first Genesis attachment. With the exception of the color, nothing has been improved. The frame rate is inexcusably choppy, especially since other games like Metal Head and Darxide used fully textured polygons and maintained a better frame rate. B.C. racers uses an unimpressive mode-7 scaling effect, just a blatant rip-off of Nintendo's classic. Actually playing the game is a miserable experience.
0
The Video Game Critic
If this game proved anything, it's that the Sega 32X was never ready for prime time. BC Racers is basically a Mario Kart clone, but the horrible frame-rate makes it almost unplayable. This is supposed to be 32-bit technology, and it can't even duplicate a Super Nintendo game?!?! The concept was good, using funny Chuck Rock-style cavemen and dinosaurs riding prehistoric contraptions. The characters are funny looking and well-drawn, and the backgrounds sport some colorful skylines. But once the action gets underway, it's difficult to tell what's going on thanks to excessive choppiness, especially when turning. As you can imagine, the two-player split screen mode is even worse. The turbo and punch buttons are practically useless. The sound sucks also, demonstrated by the weak thunder clashes in the storm stage. It's a shame that the 32X wasn't up to the challenge.