Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (13 votes)
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Metal Head är alltså ett givet lir i din samling om du har en 32X. Betydligt viktigare än Star Wars och Virtua Racing. Vem vet - de som gör lumpen år 2025 kanske får chansen att räjsa runt med något liknande. Köp Metal Head, säger jag bara. Och fortsätt spela SEGA-spel eftersom dom är bäst!
Metal Head is an excellent first generation 32X game. It has multiple viewpoints, texture mapping, good music and extremely addicting gameplay. The frame rate is surprisingly fast and your enemies get right in your face with minimal pixelization. The missions never get boring and the game is long and challenging enough for the seasoned pro. Nice!
À cette époque où la 3D faisait ses débuts, la 32X de Sega se présentait comme une machine capable de faire de jolies choses dans ce domaine. Avec Metal Head, elle tient là l'un de ses tous meilleurs titres, si ce n'est le meilleur, sur le plan technique. Et heureusement pour nous, le gameplay n'a pas été négligé. Metal Head est au final un jeu de mécha très sympathique, suffisamment riche et varié pour tenir le joueur en haleine jusqu'au bout. Clairement l'un des hits de la 32X !
Metal Head is a game worth your perusal if you're a fan of robots and were disappointed by the clumsy controls of games like Rise of the Robots or if you don't own a Jaguar and a copy of Iron Soldier.
Den total lieb vor sich hin watschelnden Mech aus Core Designs Soul Star hatte ich gleich von Anfang in mein Herz
geschlossen. Segas Metal Head büßt jedoch etwas von dessen Agilität ein, was sehr schade ist. So lassen sich Eure Geschütze weder nach oben oder unten ausrichten, und Ihr könnt mit
Euren Stahlungetüm nicht in eine Richtung laufen und gleichzeitig in eine andere feuern. Die äußerst detaillierten und
zwar eindrucksvoll das Potential des 32X aus, zeigen aber auch einige Unzulänglichkeiten der Hardware auf, denn das Scrolling ist nicht ganz flüssig. und die Digi-Sprachausgabe sowie die FX erreichen beim besten Willen kein 32-Bit Niveau. Zudem präsentiert sich das Gameplay in meinen Augen zu geradlinig (Coin-op like), dem umfangreichen Waffenarsenal zum Trotz; nach einigen Ausrutschern der letzten Zeit trotzdem endlich wieder ein alles in allem würdiges 32-Bit Spiel.
Alles in allem ist Metal Head ein gelungenes 32X-Modul, das zwar nicht auf der ganzen Linie überzeugen kann, aber dennoch für mehrere Stunden unterhaltsamen Ballerspielspaß bietet.
Metal Head is just Sega's boring entry into the 3-D genre masquarading as a mech-style action/simulation. In Metal Head I got absolutely no feeling of piloting a huge robot which is a nessecity in this genre. One of the only cool things about this cart is that most dialogue is digitized voice. Graphically, this is a very boring game. I would classify Metal Head as a boredom simulator.
In the end, Metal Head looks like a promising programming experiment not taken to fruition. It's a clunker.
32X has had some real clunkers over the last couple of months. Metal Head is almost another one. Here's our advice - rent this game if you want, don't buy it.
This actually might have been a great game a few years back, but when we now have games like Mech Assault, it's too hard to go back. This is a decent showcase simply for the texture-mapped polygons the system can produce, just make sure the game isn't in motion when showing it off. Also, a 6-button controller is practically a requirement as all of the features are not accessible with a 3-button. This can still prove to somewhat enjoyable, but only if you can truly appreciate it's archaic style.
"It's five years after the formation of the Worldwide Federation. Although war has been averted, terrorist cells around the world threaten the stability of the federation. To combat this menace, the Federation has created a bi-pedal armored tank known as the Metal Head. You are a Metal Head pilot and you have to use all the weapons at your disposal to take out the terrorists." That is about all the story of one of the first Mech games to appear on a Sega console: Metal Head.
What are the words I'm looking for here...um...oh yes, help me! Pick up the controller. Run around the city, blow things up, sound like fun? At first I thought it was kinda cool, but the more I played, the more I realized that there wasn't much more to this game. While the graphics will impress you at first, you'll wonder if Sega forgot to animate the jeeps when they blow up. A few words of advice: Try it before you buy it.
Metal Head is a slightly interesting, yet dated game (mechanically-speaking). The control is off and will take plenty of practice and patience to get used to, and gameplay that requires you to think less and shoot more it does not help. While I am here I might as well mention that anybody who thought that shooting parked cars was fun has to be dragged out to the street and shot himself! I wanted to give this game a chance, and as it stands this is one of the reasons the 32X died in it's infant years, and also one of the reasons Sega no longer has a console of it's own. Since it offers nothing new, original, interesting, or EVEN fun; I have no choice, but to give it a VERY GENEROUS two out of ten.
The framerate is smooth, unless you use the "dash" button, which I pretty much held down the whole time (in order to speed up the action). There's also a strafe button, but the configuration of the six-button controller makes it awkward to use. A radar screen makes it easy to locate your enemies, but it usually breaks down about half way through your mission. Then you have to wander aimlessly until you snuff out the last few stragglers. The game sometimes puts up a "picture-in-picture" screen, which looks cool, but the only purpose it seems to serve is to block part of your view. And who in the world did this God-awful voice acting? The programmers? It's downright embarrassing! The metallic background music sounds pretty good however. Metalhead was a good demonstration of the 32X abilities in 1994, but this game doesn't have much to offer today.