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Un titre indispensable si vous possédez une 32X, et si vous n'avez pas déjà la version Megadrive.
I was pleasantly surprised to see that this isn't just the Genesis version with a few new bells and whistles. This version actually improves upon the Genesis version's graphics, sound, and gameplay. It's still the same game, but it's a little better in every way. First, the graphics are noticeably cleaner and more detailed. Next, the sound features crystal clear voices and sound effects, unlike the scratchy samples on the Genesis. Finally, the gameplay seems to be a little faster. It's not a huge step up, but this is probably the best version of MKII you're going to find.
Finally, a worthy version of MK II that can hold it's own vs. the coin-op. Many thousands of anxious MK fans will no doubt revel in this near perfect port which contains never before seen static screens and all the gushing goo you've come to know and like. You'll also be glad to know that it sounds as good as it looks!
Pero en todo caso, lo mejor es que Mega Drive 32X parece volver a la calidad de sus tres primeros juegos, aunque sea con una conversión de 16 bits. Ésta puede ser la continuación de un gran principio, siempre y cuando no se encasille en las conversiones, claro está.
If you own a 32X and have not purchased Mortal Kombat II, get it now. If you already have the SNES version you may want to steer clear. All in all, an excellent arcade translation with one minor disappointment.
MK2 on the 32X isn't a quantum leap above its 16-bit cousin, but it'll do in a pinch if you've got an extra 32X sitting around and collecting dust.
“FINISH HIM” is a phrase that made parents sweat and tremble in the early 90s. Such words had dominated arcades and home video game systems as violent fighting games like Mortal Kombat made the scene. By the time Sega of America's 32X expansion had been released, the second game in the Mortal Kombat series was already out. The game was released to much fanfare and for good reason, every version before it of the game had played quite well.
The play control, secrets, and characters are all here, in fact, if you are against owning a Super NES, this is the best version of the game out there. But this version of Mortal Kombat II seems a little rough, unlike the polished arcade counterpart. But it controls well, most of the extras are included, and it's not all that bad of a game.
Mortal Kombat II is a great fighting game. The move set is vast but not esoteric. Anybody can get reasonably good with one of the fighters with just a day or practice and then hold their own against friends. The 32X version of MKII is loaded with all of the fighters and stages, and feels exactly like the arcade game. If you do not have a SNES, this is the home version of MKII to get.
If you're a huge MK II fan and you're willing to shell out $150 bucks for a 32X that will give you the same gameplay as a $70 SNES cart, then you're in for a treat. Otherwise, my advice is to wait for something that's actually new.
Overall, this is still a great game, easily the best in the series. As far as 32X owners are concerned, this IS better than the well-known Genesis version, but still nowhere near the outstanding job the developers of the SNES port pulled off. It's a crying shame....really, it is.
The 32X version of MK II has souped-up colors and more voices. That's about the extent of the improvements you'll find here. If you own the 16-bit version, you don't need this one unless you're a glutton for punishment.