There are no reviews for the SEGA 32X release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Although the 32X is only in charge of the character graphics while the Genesis provides the backgrounds, this remains a solid port of the arcade in terms of gameplay. The animation is near perfect and that's what was missing from the two 16-bit versions. If only Sega could have blessed the 32X with a better sound chip. If you can live with the smaller dino's and the wacky tunes, buy your 32X this game.
A good enough game, but compared to other titles on the Megadrive and 32X it falls short. Strictly middle of the road stuff.
Rage fanatics will want this one on their shelf, even though the next-gen versions are coming out soon. Until then, this Rage rules.
With source code yanked directly from version 2.3 of the coin-op, the 32X version of Primal Rage --- one of eleven home versions released --- looks and plays almost exactly like the real deal. The programmers have also added options that weren't present in the coin-op, such as Tug-of-War mode, where the combatants share a single life bar and have to pull the bar completely over to their side of the screen. Again, it's not the gameplay that made Primal Rage so big --- it's the novelty of controlling dinosaurs with big teeth and sharp claws. Definitely the best 2-D beat-em'up on the 32X.
While Primal Rage had an uncommon premise when it was released, it lacks originality in hindsight. In terms of gameplay, it doesn’t offer much variety, and while the character models were somewhat impressive back when they were brand new and fresh, they haven’t aged particularly well. The 32X graphics look fresher and more vivid than the washed-out Genesis version, and the smoother animation come closer to the original arcade feel. But that’s about it; dinosaurs, giant apes and gore aside, this brawler doesn’t have much to offer. So if you’re a fan of giant beasts tearing into one another, give this game a go. Everyone else shouldn’t expect much more than a slightly above mediocre experience with some nice animation. As far as fighting games on the 32X go, Mortal Kombat II is probably the better option here.
What the difference between this and the Genesis version?? Not a heck of a lot. There are some minor new training modes, and a few extra little graphic touches (more blood and dust), but this isn't much of an upgrade. For those of you not in the "know", Primal Rage is a 2D dinosaur/ape fighter with classy, original attacks such as vomit and flatulence. It's a real button-masher, and despite some nice graphics, this game doesn't have much to offer in terms of gameplay.
Primal Rage is a bad 2D fighter that wasn't going to be saved by the 32X -- and in fact, this version is a pretty weak rendition of it despite the add-on offering more power than the SNES. Allow these dinos to go extinct in peace and skip adding it to your collection.
I don't recommend this game to anyone, the only reason you should own this is if you are cursed with the desire to own every 32x game ... as I am.
As sad as it is, this is the best 2-D fighter on the console. It only earns that distinction because the competition is so awful. Even if this was a perfect port, it would be a perfect port of a terrible game. If you're a Primal Rage fan, there are better versions out there, and you'll be happier there (PS One, Saturn).