Space Harrier (SEGA 32X)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Faithful Arcade Translation. gametrader (229) 4 Stars4 Stars4 Stars4 Stars4 Stars
Perfect Translation of an Old Game ETJB (447) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (15 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Still, Space Harrier sticks to its Arcade roots and remains a total joy to play. No fan of the game who owns a 32X should be without it. It's one of the few must-haves on the system.
Space Harrier sur 32X, c'est pour la première fois l'arcade à la maison. Le titre propose une action frénétique et requiert une attention de tous les instants. Les réflexes seront de mise mais le jeu en vaut la chandelle car le titre émerveille véritablement du début à la fin. Il constitue donc une valeur sûre de la console, et bien qu'il soit très court, on y reviendra souvent pour s'évader quelques instants.
GamePro (US) (Apr, 1995)
Space Harrier's an old game, but this latest version is close enough to the arcade classic to make it a nice trip down memory lane for players who love the game. If you've never seen the game before, by all means take this Harrier for a test flight.
Consoles Plus (Mar, 1995)
Space Harrier est réservé à ceux qui sauront (ou pourront ?) l'apprécier.
IGN (Nov 17, 2008)
This is a fantastic home version of Space Harrier that is practically pixel perfect. If you dig the arcade classic, then you will certainly dig this port. However, it is disappointing that SEGA did not offer any new content on the cartridge despite coming out on the 32X almost ten years after its arcade debut.
70 (May 23, 2005)
Welcome to the Fantasy Zone! In 1985, Sega unleashed two arcade games that would lay the foundation for a string of successful single-player titles utilizing the graphics engine, and a similar style of gameplay. The games? Hang-On and Space Harrier. It's not hard to see their legacy. Games like After Burner, the Outrun series, G-Loc, and Power Drift all display obvious resemblances to these two classics. Space Harrier also appeared on numerous other game consoles and computers during the 8 and 16-bit era. This was one wildly popular game.
Hobby Consolas (Feb, 1995)
La pena es que después de ver juegos como «Doom» o «Star Wars Arcade», alguien piense que los posibles usuarios de MD 32X se van a conformar con cartuchos como éste. Para disfrutar de «Space Harrier» no hace falta una máquina de 32 bits.
Despite improvements to earlier versions of Space Harrier, the game is still a little dated. If you've already played the arcade game and the cartridge versions that have been released since then, you may very well want to skip this one.
Space Harrier is a classic, and there's little doubt as to whether it deserves that status. If you're going to play it, you can seek out some of the compilations that carry it (Sega Ages on the Saturn), find the arcade cabinet, or stick with this version. Any of them are fine, though you might as well try to get something extra on the Saturn
The Video Game Critic (May 13, 2000)
Space Harrier is weird but original. It's is a 3D game where you control a man with a jet-pack flying into the screen. Objects scale as they approach you. This was a pretty popular game in the late 80's when the graphics were still impressive. Your man flies a few feet above the ground, shooting everything in sight while dodging missiles and other objects. The bizarre adversaries you encounter run the gamut from stone heads to UFOs to giant mushrooms to dragons. There are bosses at the end of each stage. It's a hectic shooter, and objects like pillars approach very fast and can be tough to avoid. Space Harrier looks and feels very similar to Afterburner, and the gameplay is just as shallow. In fairness, it's pretty close to the arcade version, so if you liked that, you'll like this.
Video Games (Jan, 1995)
Warum sich Sega gerade für ein 32-Bit-Revival von ihren legendären Space Harrier-Automaten entschlossen hat, bleibt für mich immer ein ungelöstes Rätsel. Außer der spektakulären 3D-Effekte hatte der Automat nichts Innovatives zu bieten. Alle jene Space Harrier-Fans, die im Besitz des teuren MD 32-X-Turbo-Adapters sind, erwarten eine Konvertierung ohne jegliche Einschränkungen. Auf den ersten Blick mag es ja fast so sein, doch im pingeligen Direktvergleich fällt auf, daß fast alle 3D-Objekte nicht die Größe der Coin-Op-Sprites erreichen. Ansonsten ist die Umsetzung schnell, läßt sich gut spielen und macht nur erklärten Ballerfeinden mit ausgeprägter 3D-Phobie keinen Spaß. Doch in Zukunft erwarte ich etwas originellere Titel fürs 32X.
Mega Fun (Jan, 1995)
Was sich Sega dabei gedacht hat, diesen Uralt-Klassiker aus der Versenkung zu holen und dann auch noch mit keinerlei Veränderungen, sprich Verbesserungen, auszustatten ist wirklich ein Witz. Zudem haben die Programmierer beim Schwierigkeitsgrad gehörig übertrieben und Continues müssen erst erspielt werden. Auch die Grafik, nur der Zoomeffekt kann einigermaßen gefallen, und die nicht mehr zeitgemäße Musik vervollständigen das schwache Bild dieser 24 MBit starken Gurke. Wenn Sega nach dem sehr guten Start jetzt so nachlassen sollte, na dann „Gute Nacht 32X“.