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|Overall MobyScore (7 votes)
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A solid shooter packed with new ideas. I especially like the way the ships resemble living beings (insects, fish, etc.). Jumping to avoid enemy fire and weapons is also cool. While MotherBase sports the Zaxxon label, it has more of a Viewpoint feel. The game is way hard and the music's a little cheesy, but overall, MB is a solid polygon shooter worthy of any shooting fan's cartridge slot.
Zaxxon’s Motherbase is a good game that takes advantage of the Sega 32x’s hardware. The levels are varied and interesting, and the insectoid enemies look great. The game does have some frame rate issues, as well as game play flaws, but it’s still fun. You will want to keep playing through the difficult stages to see what new enemy ships there are and take them over. Fans expecting a true sequel to Zaxxon may be disappointed, but shooter fans will enjoy it.
Motherbase est un shoot'em up efficace, avec un style bien particulier. Il se différencie énormément des autres jeux de son genre par ses mécanismes : 3D isométrique, pas vraiment rapide, un peu stratégique : le jeu ne plaira pas à tout le monde. Il n'est pourtant pas très difficile pour peu que l'on soit persévérant. Sa réalisation graphique et musicale est vraiment bonne, avec des niveaux très variés et tous réussis, des boss de fin gigantesques et une bande son accrocheuse. Au final, Motherbase est tout simplement un bon shoot'em up qui mérite que l'on s'y attarde quelques parties, à condition d'y jouer avec un stick arcade bien sûr.
Fans of the old Zaxxon will be disappointed because this Mother bears little resemblance to it's founding father. Some shooter fans will enjoy it, but the name should have been changed to protect the innocent.
Electronic Gaming Monthly (EGM)
Okay, chalk one up for Sega - at least this iteration of Zaxxon offers some new ideas. The look of Viewpoint from the Neo Geo is readily apparent, but what made Zaxxon so cool many years ago was the ability to change your altitude, which I'm sorry to say didn't make it in. Instead, you're left with a jump feature that isn't as useful. Once again, more polygons decide to haunt us with their jagged appearance and plain look. It plays okay, but that's where it ends.
Video Games & Computer Entertainment
Among the game's other problems are severe slowdown, choppiness and poor collision detection. It all makes for a game that is neither exciting nor addictive. In fact, Zaxxon Motherbase 2000 is very frustrating. Though the gameplay gets progressively better after the first level, for the most part it's actually quite tiresome.
I really, really wanted to like Motherbase 2000. The ship hacking gimmick is sublime, and the game gets by as a fun shooter on that feature alone. It's by no means a bad title but the frame rate issues, the cheap deaths, and the generic monotony that the rest of the game contains makes it average at best, which is a shame because I would have loved to see the hacking gimmick put to better use. Like most 32X games the title is kind of rare and, I'd really only recommend it to fans or collectors of the shmup genre since there's so many better titles on the genesis like M.U.S.H.A. and the Thunder Force series that get the same job done with sprites. Once you beat Motherbase 2000, there's really no reason to want to come back to it like there is with other shooters, unless you count wanting to see what all the enemy ships can do. Unsurprisingly, after this outing on the 32X, Zaxxon returned to the crowded pages of obscure Sega franchises that are never to be seen or heard from again.
Zaxxon Motherbase 2000 is not a Zaxxon game. It's a pointless, un-fun shooter that merely sharing the same camera angle as SEGA's arcade classics. The game is slow and a visual non-de-force that deserves to be in the bottom tier of 32X games to collect if you are assembling a library. Hopefully, SEGA will one day give Zaxxon the respect it deserves... by just leaving well enough alone and letting gamers appreciate all that entails.
If the lack of vertical movement was the only problem with this game than perhaps it could be forgiven, but that's not the case. The game's speed slows down when the action gets hot. The graphics are uninspired and unnecessarily busy and finally the controls are sluggish and awkward. All in all, the original Zaxxon was a far better game.
All Game Guide
Zaxxon's Motherbase 2000 never gets any less frustrating or dull. Diehard Zaxxon fans and newbies alike will despise this game. It's unfortunate that Sega didn't ditch this title early in production to create an Arcade-perfect version of the original Zaxxon for its 32-bit system. Now that would have been something to see!
Digital Press - Classic Video Games
If you like blowing things up and want to enjoy it on the 32X, you can do much better with another Sega classic, Space Harrier. This is an abysmal shooter filled with just about every flaw a shooter can have. Making it through level one is a grand achievement and something you could actually be proud of. The few nice innovations end up in a torrid game where they will most likely stay forever.
The Video Game Critic
In an attempt to show-off the 32X polygon-rendering abilities, all objects in this game are 3D rendered. While the ships and bosses look fairly decent by 32X standards, the blockiness of the objects makes me wish they had just used old-fashion sprites. It doesn't even look as good as the original game! And unfortunately, all the polygon graphics result in a busy screen with some annoying slowdown in the action. There are some cool gameplay concepts here, including the ability to commandeer enemy ships. But the screen area is limited, and the large bosses often squeeze you into an awkward corner of the screen. This Zaxxon is a real dud.