||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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Computer games are here. This interactive adventure game has crisp graphics, voice, animation and lots of player interaction. Willy Beamish is also long, but at the same time limited. It's a fun game to play and if you practice you'll see all the different endings.
Remember when you were a kid and wanted something so badly, you were prepared to doing anything to get it? Nothing was considered off limits, and the end justified the means. Such narrow-minded focus usually ended in tragedy, with one or more family members burned or maimed, as well as several thousand dollars in property damage. Well, perhaps our youth was a bit different, but that's more or less the way things went for Willy Beamish.
These games were all about story, immersion and brain-busting puzzles, and for its time Willy Beamish accomplished this with the added power of actual voices into the games, something we’d only dreamed of until then. Any younger readers probably won’t understand why this was such a huge deal, but it pulled us into the game like nothing else, left us slack-jawed staring at our televisions and doing a comical ear-cleaning motion with our pinkie fingers. Dynamix—like a lot of the great adventure companies—is dead and buried today, but the impression they left is a lasting one. The arrival of the CD generation was a massive stepping stone in the industry, and titles like Willy Beamish helped nudge it along one wonderful, addicting adventure at a time.
The Video Game Critic
Willy Beamish has a lot of likeable qualities and a definite nostalgic appeal, but on a technical level it has aged poorly.