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80
GamePro
Battlecorps effectively reworks an old theme. The inside-the-cockpit shooting action on alien worlds explodes into fast, frenetic fun.
71
Game Players
The missions themselves are repetitive in nature---just kill every generator, robot and plant in sight. A variety of settings (although you visit similar looking stages two or three times) and specific mission objectives mix things up a bit, but without any way to save your progress, you have to be a fairly die-hard soldier to reach the final objective.
70
Video Games & Computer Entertainment
Biomech robots, Cyberpsychotic circuits, Battlebots, Cyber-formed Battlecorps Gunjoks. How much of this is gimmick and how much is good gameplay?
63
Electronic Gaming Monthly (EGM)
It's nice to see Sega CD developers taking a new direction in software. Battlecorps is a cool concept that just doesn't fare as well as it could. Although everybody has said the graphics are pixelated, it does make for a bad situation in combat. The whole idea of piloting a mech is cool and the different stages make for a nice change, but I can't help but wonder how much better this game could be with cleaner graphics.
60
Edge
Core must be commended for attempting to give the flagging shoot 'em up genre a much-needed boost, but it's a shame they didn't inject some new ideas into the gameplay.
| Category |
Description |
MobyScore |
| Acting |
The quality of the actors' performances in the game (including voice acting). |
3.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
4.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
4.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
4.0 |
| Overall MobyScore (2 votes) |
3.7 |
User Reviews
There are no reviews for this game.