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Battlecorps (SEGA CD)

Published by
Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall MobyScore (4 votes) 3.7

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Fun
Wenigstens Core Design engagiert sich nach wie vor eifrig für Segas CD-Laufwerk und demonstriert mit Battlecorps eindrucksvoll das Potential der Maschine. Allein technisch gesehen ist Battlecorps schon eine Augenweide. 64 Farben gleichzeitig auf dem Screen, flüssiger als Thunderhawk, mit dem Kompromiß kleinerer Bildschirmausschnitt ‘kann man ohne weiteres leben. Letzendlich sind aber Gameplay und Atmosphäre entscheidend, und hier hat sich Core sogar noch deutlich gesteigert. Battlecorps ist meiner Meinung nach um einiges schwieriger, komplexer und ausgereifter ausgefallen als der inoffizielle Vorgänger. Taktische Elemente kommen diesmal nicht zu kurz weg und die Atmosphäre ist einer CD absolut würdig. Ein glattes Gold Game? Leider nicht ganz, denn die Grafik wiederholt sich in späteren Abschnitten und das Leveldesign ist teilweise auch recht ähnlich geraten. Das sind aber letztendlich nur kleine Mankos. Core Design hat in Battlecorps den härtesten Thunderhawk-Konkurrenten gefunden.
Ultimately, Battlecorps is a polished and nuanced game. It has all the hallmarks of a game that should have spawned many sequels, but for whatever reason that never occurred. I have played a number of mech-based games since Battlecorps and none of them have so convincingly made me believe I was in control of a giant mech as Battlecorps did. It’s also fun; how couldn’t it be? A giant robot with flamethrowers – what’s not to like? Whether you want to see the game though, or just blow up some stuff, Battlecorps caters for all.
GamePro (US)
Battlecorps effectively reworks an old theme. The inside-the-cockpit shooting action on alien worlds explodes into fast, frenetic fun.
Game Players
The missions themselves are repetitive in nature---just kill every generator, robot and plant in sight. A variety of settings (although you visit similar looking stages two or three times) and specific mission objectives mix things up a bit, but without any way to save your progress, you have to be a fairly die-hard soldier to reach the final objective.
Video Games & Computer Entertainment
Biomech robots, Cyberpsychotic circuits, Battlebots, Cyber-formed Battlecorps Gunjoks. How much of this is gimmick and how much is good gameplay?
Electronic Gaming Monthly (EGM)
It's nice to see Sega CD developers taking a new direction in software. Battlecorps is a cool concept that just doesn't fare as well as it could. Although everybody has said the graphics are pixelated, it does make for a bad situation in combat. The whole idea of piloting a mech is cool and the different stages make for a nice change, but I can't help but wonder how much better this game could be with cleaner graphics.
Core must be commended for attempting to give the flagging shoot 'em up genre a much-needed boost, but it's a shame they didn't inject some new ideas into the gameplay.