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Ultimately, Battlecorps is a polished and nuanced game. It has all the hallmarks of a game that should have spawned many sequels, but for whatever reason that never occurred. I have played a number of mech-based games since Battlecorps and none of them have so convincingly made me believe I was in control of a giant mech as Battlecorps did. It’s also fun; how couldn’t it be? A giant robot with flamethrowers – what’s not to like? Whether you want to see the game though, or just blow up some stuff, Battlecorps caters for all.
Battlecorps effectively reworks an old theme. The inside-the-cockpit shooting action on alien worlds explodes into fast, frenetic fun.
The missions themselves are repetitive in nature---just kill every generator, robot and plant in sight. A variety of settings (although you visit similar looking stages two or three times) and specific mission objectives mix things up a bit, but without any way to save your progress, you have to be a fairly die-hard soldier to reach the final objective.
Video Games & Computer Entertainment
Biomech robots, Cyberpsychotic circuits, Battlebots, Cyber-formed Battlecorps Gunjoks. How much of this is gimmick and how much is good gameplay?
Electronic Gaming Monthly (EGM)
It's nice to see Sega CD developers taking a new direction in software. Battlecorps is a cool concept that just doesn't fare as well as it could. Although everybody has said the graphics are pixelated, it does make for a bad situation in combat. The whole idea of piloting a mech is cool and the different stages make for a nice change, but I can't help but wonder how much better this game could be with cleaner graphics.
Core must be commended for attempting to give the flagging shoot 'em up genre a much-needed boost, but it's a shame they didn't inject some new ideas into the gameplay.