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|Acting||The quality of the actors' performances in the game (including voice acting).||3.2|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.2|
|Overall MobyScore (4 votes)||3.0|
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If you think buying a Sega CD makes you some sort of sophisticated gamer, you need to get down and dirty with Black Hole Assault. This hard-hitting fighting game serves up a major slice of compact disc humble pie. Serious Sega robo-warriors will want to assault this CD.
After Heavy Nova, I was a little skeptical of how Black Hole Assault would turn out, but I believe that Bignet has ironed out the problems and released a much better game. Responsive control, better options, faster gameplay, long intermissions between levels, plus great music add up to a great game for your CD-ROM!
How many out there have played Heavy Nova? If you have, you know the concept behind Black Hole Assault. B.H.A. is much better executed--Better response gave a good feel to the characters. The fight speed meter was a nice touch. Unfortunately, 20 minutes after picking up the controller, I solved the game on the most difficult mode! Come on Sega CD programmers, while you boast extra memory with the CD-ROM, all your games have been pathetically short. The two-player mode somewhat revives this title's longevity--But I want more!
La scène est jolie, mais sans plus, les acteurs bougent bien, mais ont peu de coups à leur répertoire, et le scénario est inexistant. Le jeu permet à deux joueurs de s'en mettre plein la tronche dans des Single Matchs, mais aussi en ligue (où plus de joueurs peuvent même s'affronter !). Malgré cela, les robots disposent de trop peu de coups, et il manque au jeu la pêche d'un Street Fighter 2. Même si l'animation est étonnante de fluidité, les combats s'enchaînent les uns après les autres, et l'on se lasse vite.
The main strength of Black Hole Assault is its presentation. It has some great tunes, a story full of potential and some nice animations outside of the gameplay. Like with all games however, this alone is not enough to save it. Compelling, addictive and especially entertaining gameplay is what ultimately makes games great, and this only becomes clearer as they age. Black Hole Assault is good proof of that at least.
The graphics would look at home on any 8 bit system. The controls are almost pointless. And when you come down to it, they wrapped a silly story around the worst possible brawler that they could design on the back of a napkin. Half a napkin, at best.
The Video Game Critic
The box claims "High-intensity, photo-realistic CD graphics" but I couldn't disagree more. Many of the dull backgrounds feature nothing more than barren planet surfaces! And the gameplay is dreadful. The moves are just standard kick/punch/crouch combinations and the controls are NOT what I would call responsive. I can usually find at least one redeeming quality in any game, but I can't think of ANY reason to ever pull Blackhole Assault off the shelf.