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The control is adequate, but you are subject to far too many unavoidable hits. As you can guess, there are some really grainy clips from the movie shown between the levels. But despite its flaws, this is a great game to pull out around Halloween.
Incredible 3-D backgrounds and digitized actors make this game beautiful to look at, but disappointing to play. The full-motion video from Coppola's Dracula movie is muddy and almost unwatchable. However, the gross-looking adversaries are cool to kill.
The sounds are decent, but are by no means atmospheric. And, since this is a Sega CD game, there are grainy cut-scenes from the movie after certain levels. When you have such a wonderfully creepy license to work with, the finished product should have been a lot more fun. This simply feels like every other movie game, where they rush a product out with the obvious goal of mo' money in mind and it suffers tremendously as a result. I would suggest forgetting this conversation ever took place.
The concept is good, but the game needs work. The sound is good and rendered backgrounds are fantastic, but the overall graphics are grainy and choppy. The game plays terrible. Not that much fun.
Dracula's as likely to drain your will to live as your wallet. Pass the garlic, Mater.
Despite the potential for a gruesomely good time, you're really sticking your neck out with this monotonous game. Bram Stoker's timeless novel deserves a great treatment, but, unfortunately, this isn't it. The CD game only makes you hungry for a nice stake.
I briefly played the SNES version of the game for comparison, and I have to say that, despite its faults, I like this version of Dracula much better. The CG backgrounds interplay well enough to avoid being a gimmick, the challenge is high without being impossible, and it's a pretty sharp-looking title. The rendered backgrounds come at a price though, as this is an unusually limiting platformer. If you're expecting to leap up and around at a respectable pace, you'll be disappointed. If you can handle creeping ahead slowly and perfecting your timing to defeat pattern-based attackers, there are certainly worse ways to spend seven levels.
Final word: The game's box is infinitely more scary, entertaining and well-made than anything this game can deliver. And it's not all that scary or entertaining... or well-made, for that matter.
It looks like Bram Stoker's Dracula had some good ideas going into it. Pre-rendered 3D graphics, CD sound, clips from the film, and digitalized actors. But the execution just went terribly wrong. What's more, the ending is about as anti-climactic as you can get. It lasts no more then ten seconds, then the credits roll, and it says "The End." That's it! This is the kind of game that I feel sorry for. I kept seeing used copies sitting on store shelves for next to nothing, and there's a good reason for that. Actually, there are many good reasons, as hopefully you now know. Do yourself a favor and stay away from this disgrace of a game.
Dracula ist in der Tat schauerlich, allerdings weniger von der Stimmung, als vielmehr von der Aufmachung und der Spielbarkeit her. Die meisten Fallen erkennt Ihr viel zu spät und die miese Steuerung tut ihr Übriges dazu, daß Ihr Euch nach dem letzten Continue mit Gänsehaut abwendet. Um den eh schon unfairen Schwierigkeitgrad noch etwas anzuheben, haben die Entwickler auch die Kollisionsabfrage sehr pingelig gestaltet (zum Vorteil der Feinde, versteht sich). Dadurch puzzelt die Spielbarkeit in die Klasse “unter aller Kanone“. Das Beste an Dracula auf dem Mega CD bleibt die soundtechnische Untermalung. Wer freiwillig die 130 Steine für die Horrorscheibe berappt, kann sich auch gleich einsargen lassen.