MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.
Intro FMV explaining the situation and breakdown.
Intercepting the captain's distress signal.
Activating the remote arm to connect to the computer.
Usable DNA! A good start.
Bio data in the ship's computer banks.
There's a wide variety of logical crew rooms.
Ladders help you move undetected.
Plenty of places to look for DNA.
Dodging the defender outside the room.
Enough time for a snack?
Only two probes left.
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