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Intro FMV explaining the situation and breakdown.
Intercepting the captain's distress signal.
Activating the remote arm to connect to the computer.
Usable DNA! A good start.
Bio data in the ship's computer banks.
There's a wide variety of logical crew rooms.
Ladders help you move undetected.
Plenty of places to look for DNA.
Dodging the defender outside the room.
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