Prize Fighter (SEGA CD)

Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (4 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Players
Until you defeat it, it's a fun and unique boxing sim. But it soon becomes a mini-motion picture with a steep admission price.
Electronic Gaming Monthly (EGM)
For a first-person perspective fighting game, Prize Fighter fares very well with the black-and-white footage being incredibly effective (as it was in the movie Raging Bull). The Sega CD is getting better.
Just Games Retro
If we all learned anything from the FMV experiments, it’s that there’s only so many ways you can make a game based on the technology. This is actually one of the better ways. It’s not a great boxing game since you’re never truly fighting your opponents – Holyfield’s Boxing is a better choice there – but it’s an enjoyable interactive movie. Still, even if you’re on board with that, the limited number of boxers and necessary repetitive grinding with diminishing returns doesn’t keep this enjoyable for too long.
If you approach Prize Fighter with an open mind, a sense of humor, and the aforementioned directions on options and control, you will like it. It's worth picking up cheap, and it has some good replay value as long as the sessions are far apart. It took me five bouts of losing to "Honeyboy" Hernandez and being subjected to his taunts and the audience between rounds to finally knock him to the canvas. And when I did that, I yelled out loud with a satisfaction and a triumphant string of profanities that you would not believe.
Power Unlimited
De Sega Mega-CD was de eerste spelcomputer die filmbeelden kon afspelen, maar bij Prize Fighter mocht dat niet baten. De onoverzichtelijkheid en het gebrek aan (inter)actie resulteren in een spel waar geen lol aan te beleven valt.
Mega Fun
Kurz nach dem Einschalten von Prize Fighter geriet mein Hormonhaushalt gehörig in Wallung, als eine weibliche Person mit herausragenden Vorzügen mir ihre Telefonnummer in Aussicht stellte, falls ich den anstehenden Kampf gewinnen sollte. Kaum im Ring smilen zwei Nummern-Girls ebenfalls um die Wette in meine Ringecke, bis dahin war die interaktive Klopperei noch in Gold Game-Nähe, aber leider nur bis dahin. Die Fäuste sprechen sehr schnell eine deutliche Sprache, der interaktive Traum bleibt ein Traum, da die spielerische Seite der gelungenen Aufmachung weit hinterherhinkt. Die Treffer-Quote fällt trotz größter Bemühungen meist sehr mager aus, schnelle Schlagkombinationen sind fast nicht möglich. Einzig die witzigen Zwischendialoge machen kurzzeitig Spaß, von Langzeitmotivation kann aber keine Rede sein.
The Video Game Critic
When you do land a blow, there's a video sequence of your opponent getting hit, but it does NOT seamlessly blend into the action. It looks like they taped these clips in an empty room, and it's downright funny to watch. The video sequences of your corner between rounds add realism, but the gameplay just isn't there. It's too bad, because the concept was good.