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The instrument panel is the cockpit is pretty sharp, but the poorly-acted FMV cut scenes are barely watchable thanks to pixels the size of mobile homes. Skip the cinemas and you can enjoy this easily-handling tank sim.
For those who are looking for some good action that requires a little more thought than your average shooter, this is the title that more than likely fits the bill.
Devising the different battle strategies keeps RDF interesting, but the control complications make the game less accessible to civilians. As a true tank simulation, this game is tough, but it's also tread and turrets about the rest.
Not to say that RDF isn't fun; it is, but it's not the sort of game that would have me tripping over myself to grab a copy. This is a pretty good try, but maybe the Absolute team should play a few rounds of Activision's classic for the Atari 2600, Robot Tank. Now that's a tank game.
The music quality is decent with its MIDI roots, the sound effects are good, the scaling is put to good use, the sprites and some aspects of the stages look nice, and the challenge level is solid. Unfortunately, some of that challenge comes from dealing with the controls. Factor in how the music is quite repetitious, the gameplay grows rather stale after just a few missions, and the FMV is downright abysmal, and this game gets knocked down a peg or two. RDF’s not utterly broken anywhere per se, but its potential gets mired in issues that come from a lack of the game makers taking the time to polish and streamline things a bit more. And while the game can offer some fun if you take it in short playtime bursts, in the end, it’s not a memorable experience that’ll have you coming back again and again like Battlecorps, AH-3 Thunderstrike and Soul Star do. It was a decent effort, but decent is really all RDF is.
I like games like RDF, but there was just too much distraction to make it a very good game. If there wasn't so much full-motion video or if it was better quality, it would improve my score.