DevelopmentRise of the Dragon appears to have been coded in Turbo C++.
MessagesMessages hidden in the main executable:
Boy, am I tired. Better get some sleep in about an hour.
You have chosen to run the game with only %s bytes of memory! You are on your own! (this is presumably when the user has decided to run the game without enough free DOS memory available)
- One of the patrons in the Pleasure dome is named "FU BAR".
- David Wolf makes an appearance outside the Pleasure Dome--he strolls past in a tuxedo if you wait long enough. (David Wolf was the main hero of Dynamix's earlier game David Wolf: Secret Agent.)
SEGA CD versionThe Sega CD has automatically-converted graphics from the 256-color originals, but (probably due to the Sega's limited color palette and palette restrictions) everything has a green cast. Check screenshots for comparison. Also some things were cut from the game: an ammo clip besides a telephone, all but one strippers in the bar and a sequence in which the protagonist has sex.
VersionsRise of the Dragon was released in two separate packages for the PC: A 256-color VGA/MCGA version that took up about 7 megabytes, and an EGA/CGA version that, understandably, took up half that size. The 16-color EGA version, on the other hand, has mostly redrawn graphics based on the 256-color originals.
- Computer Gaming World
- November 1991 (Issue #88) – Special Award for Artistic Achievement
- November 1996 (15th Anniversary Issue) - #83 in the “150 Best Games of All Time” list
- November 1996 (15th anniversary issue) – #12 Most Innovative Computer Game
Contributed by Trixter (8745) on Mar 20, 1999. [revised by : Patrick Bregger (98904) and Sciere (228137)]. -- edit trivia