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Road Rash (SEGA CD)

Road Rash SEGA CD Intro

MISSING COVER

78
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). -
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall MobyScore (2 votes) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
95
Player One
Road Rash Mega CD apporte aux 16 bits une partie des nouveautés du sublime Road Rash 3DO. Certes, pas de surprise : côté réalisation, on a affaire à du très bon Sega. Ce sont les graphismes des menus, les personnages, mais surtout le son (du bon gros hard!) et les séquences vidéo tirés de la version 32 bits qui retiennent l'attention. Y a rien de mieux pour mettre de l'ambiance ! Bref, le support CD redonne une nouvelle jeunesse à un gros hit et les nombreux avantages qu'il procure peuvent justifier son achat même si vous possédez la version cartouche.
90
Sega-16.com
In conclusion, Road Rash on the Sega CD is actually pretty good. The only thing it lacks is a two-player mode, but you can't have everything. The invisible walls, which seem to an inherent problem with the graphics engine, don't ruin the experience at all, and there's some solid racing to be had here, especially if you've already played the few quality racers available on the Sega CD, like Jaguar XJ220. If you're looking for a great game to add to your game collection, then try this one out. It may be a little hard to come, by seeing how it was released in 1995, but if you can get your hands on it, you're going to love it.
80
IMPLANTgames
Overall, Road Rash on the Sega CD is a mixed package. It takes the music and user interface from the 32-bit versions of the game, and mixes it with the classic 2D game play. It does nothing to move the series along, but is still a satisfying experience. The original Genesis Road Rash games are some of the finest titles on the time, so there is nothing wrong with leaving well enough alone. This is a worth while purchase for Sega CD owners.
80
GamePro (US)
Despite it's shortcomings, this disc's amusing cinematics, thrilling gameplay and increasingly difficult levels will draw you in. The Rash has finally arrived on the Sega CD!
73
GameFan Magazine
I don't know about this 3DO connection. Sure, Road Rash CD is a good 16-bit racer, but let's not go overboard. The 3DO has joy-polygons, powerful animation and thousands of colors. The Sega CD has no polygons, OK animation and 64 colors. Still for 16-bit, it's neato. I'm sure RR fans will do backflips, like silly.
67
The Video Game Critic
The other four stages are standard, Genesis-quality fare. There's a two-player mode, but it's alternating only - no split screen. Yeah, this is pretty disappointing stuff. The only redeeming feature is that you can save your progress to memory (no long passwords). Road Rash on the Sega CD is still a decent game, but the CD features didn't make it any better. NOTE: If you don't have plenty of memory available when you run this game, you'll get the message "PLACEHOLDER" in the corner, and won't be able to play.
62
Game Players
Stick to your carts gang or shell out another four hundred bucks and pick up a 3DO. This version just doesn't cut it.
50
Digital Press - Classic Video Games
Of course EA wasn't the only one to just upgrade their old games on the new format, but this one had potential. It's not so much an average game as it is a disappointment. So many companies (especially Core) took it upon themselves to push the hardware, there is absolutely no reason why EA could not. You can see a great game hidden here is only the scaling effect was smoother. This is the perfect example of a missed opportunity.