There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||1.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||1.5|
|Sound / Music||The quality of the sound effects and/or music composition||4.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||1.5|
|Overall MobyScore (2 votes)||2.3|
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The 4-megabit Golden Axe proved that the Genesis could bring the two-player arcade spirit home. The 16-megabit Streets of Rage 2 tried its damnedest to surpass something great. The umpteen-megabit Sengoku Denshou aspired to be like something mediocre. It couldn't even meet that low standard.
Mediocre sound and graphics, frequent loading times, and no multi-player option really affects this version of Sengoku Densyo big time. With so many flaws, it's sad to see a great arcade game being destroyed by seemingly inexperienced programmers. This shows once again that even porting a great game onto the CD-ROM format doesn't guarantee arcade-perfect gameplay. This rendition is actually an uncommon game in Japan and goes for around $30-$50, but you should spend your money on something much better. If you must own every single Japanese Mega CD software ever made, then buy it; however, if you're a regular gamer who just wanted to play something other than FMV games or RPGs, stay far away. Sengoku Densyo should be played only on a Neo Geo system where it belongs, end of discussion.