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Sengoku (SEGA CD)

Sengoku SEGA CD Intro


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 1.5
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed 1.5
Overall User Score (2 votes) 2.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The 4-megabit Golden Axe proved that the Genesis could bring the two-player arcade spirit home. The 16-megabit Streets of Rage 2 tried its damnedest to surpass something great. The umpteen-megabit Sengoku Denshou aspired to be like something mediocre. It couldn't even meet that low standard.
Mediocre sound and graphics, frequent loading times, and no multi-player option really affects this version of Sengoku Densyo big time. With so many flaws, it's sad to see a great arcade game being destroyed by seemingly inexperienced programmers. This shows once again that even porting a great game onto the CD-ROM format doesn't guarantee arcade-perfect gameplay. This rendition is actually an uncommon game in Japan and goes for around $30-$50, but you should spend your money on something much better. If you must own every single Japanese Mega CD software ever made, then buy it; however, if you're a regular gamer who just wanted to play something other than FMV games or RPGs, stay far away. Sengoku Densyo should be played only on a Neo Geo system where it belongs, end of discussion.