||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
At the end of the day, Vay is yet another great reason to own a Sega CD system. Granted, there weren't many reasons, but the 4 Working Design RPGs are reason alone to own one, and Vay stands proudly with the other three games and easily holds its own. Don't expect the type of visual eye- candy you'll see in most of today's RPGs, but Vay proves that you don't need a lot of flashy graphics in order to make an outstanding RPG. If you don't have a Sega CD, Vay is one damn good reason to get one, and if you already have a Sega CD, then you really need to put this one on your RPG wish list.
You'll tolerate Vay's lack of originality for the promise of its prose. Developers, take a lesson, this, and not sound and graphics, is the sophistication that CD games have been so lacking. The rest of you just sit back and enjoy.
Ganz ehrlich, "Vay" ist besser als sein Ruf und kann sich locker mit der Mega CD-Version des ersten Lunar-Teiles messen. Dazu tragen die coole Geschichte, die herausfordernden Kämpfe sowie die toll designten Gegner bei. Wer vor Rollenspielen mit Biss nicht zurückschreckt, der sollte auf alle Fälle einen Blick riskieren!
All Game Guide
But the above doesn't really affect the game much. The bottom line is that Vay is a great role-playing game that every fan of the genre should be able to get into. Its got a great storyline and character dialog / translation, humorous overtones, and some really great anime story sequences.
In the end I found Vay to be more than just a solid RPG and much more than the bitter disappointment it's made out to be. This was one of the great games of the genre for it's time, and if it wasn't for a couple of noticeable flaws, it would truly be a masterpiece.
Working Designs tried very hard to make this game into something special, and for that, their effort should be commended.
However, with its many short falls and overly difficult game play, this one doesn't hold a candle to their other legendary titles.
Vay might not be the most innovative or best looking --- in other words, the most technically perfect. But it still wound up being the one I kept hurrying to get back to. So go figure, it's just fun.
Inconsistent as it may be, though, Vay is still worth playing. One could essentially call it a slightly above-average 16-bit RPG with CD technology driving it. While the crude animated cutscenes and wooden voice acting might be considered quaint (at best) today, they also do offer something different from what you'd get on the SNES or Genesis. Vay might feature its share of frustrations and annoying aspects, and it might be one of "those" RPGs, but there are some pretty neat aspects to it as well. While it’s not one of those special "must-play" games of the era, it does provide a fair amount of fun and even more challenge for true RPG junkies.
Electronic Gaming Monthly (EGM)
From Working Designs (Lunar: The Silver Star) comes another RPG that should keep fans of the genre more than happy. This one contains huge areas to explore, plenty of comrades to help you and excellent cinemas (courtesy of the CD technology). However, the story just isn't that unique (rescue your love who has been kidnapped when you were about to tie the knot), to catch one's attention. Gamers who aren't necessarily RPG nuts may not be drawn to this title, but it's nice to see more games like this for the system. It has excellent music.