G-Loc Air Battle (SEGA Master System)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 1.0
Sound / Music The quality of the sound effects and/or music composition 1.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (1 vote) 1.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Dec, 1991)
Squeezing the rather awesome arcade game into the Master System was an ambitious project to say the least - but amazingly, Sega have pulled it off! The graphics are neat - there's a little sprite flicker, but the 3D update is fast and convincing. The sound isn't quite so hot however, with some dire tunes that make you want to hide under a blanket. What's best, though, is the gameplay. It's best described as what Top Gun II should have been, with lots of missions and detailed briefings. The points trade system is a marvellous idea, introducing and interesting strategy element alongside the action. The action is fast and furious, and offers challenge and addiction unmatched by any other Master System 3D shoot 'em up. Potential Top Guns shouldn't miss it.
Sega8bit.com (Oct 22, 2004)
A game that could have been so much fun is ruined by really dodgy controls - I'm sure there could have been something done about this before the games release and we would have a much better title to play today. If you like arcade flight simulations I would recommend Afterburner over this, but it can be worth a play if your a bit bored.
Gamers (Germany) (Aug 01, 1992)
Wirre Rabumm-Action ohne Biß, die zu schnell langweilig wird.
Play Time (Feb, 1992)
Auf dem Bildschirm präsentierte sich mir eine abgehalfterte Pseudo-Flugsimulation, die sich vor allem durch einfaches Scrolling (kennt Ihr “Pole Position“?), grobe Spritedarstellung und keine allzu hohe Geschwindigkeit auszeichnet. Hinzu kommt, daß man feindlichen Raketen kaum ausweichen kann, und das eigene MG das ganze Spiel über kaum genutzt wird. Man fliegt also über verschiedene Landschaftsstrukturen (?) und bearbeitet den Feuerknopf, um seine Missiles loszuwerden. Sehr eintönig könnte man denken. Weit gefehlt, denn noch eintöniger ist die permanent nervende Musik, die sich zu allem Unglück nicht einmal abschalten läßt. Richtig spannerid wird es nur, wenn ein feindliches Flugzeug seine Zielautomatik aktiviert, und man sich aus dieser befreien muß. Finger weg!