User Reviews

There are no reviews for the SEGA Master System release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (14 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
89
Defunct Games (Jul 02, 2005)
The game isn't without a few flaws, though. I found some of the jumping to be a little on the unresponsive side, something that really made the platforming elements extremely frustrating. Also, not all of the levels are fully represented, and many are scaled way back to fit on the 8-bit cartridge. And the bosses, while represented, look a little silly in their 8-bit clothes. These minor problems don't really affect the game's sense of excitement, but deserved to be mentioned.
83
The Video Game Critic (Oct 08, 2002)
This is a good example of some of the excellent games released for the Master System near the end its lifecycle. At first glance, you could easily mistake this game for the Genesis version. The graphics are crisp and detailed, and the gameplay is just like the arcade (including the huge bosses). The renaissance music is outstanding. Only some slowdown and graphic breakup mar an otherwise superb game playing experience. As your knight makes his way through graveyards, villages, and caves, danger lurks at every turn. Ghouls 'n Ghost's most distinguishing feature is its difficulty, and this version is no different. It seems like every one of those chests contains that evil magician who turns you into a chicken or an old man. At times it's insanely difficult. There are unlimited continues, and you'll find yourself playing into the wee hours of the morning if you're really bent on beating this game.
81
The graphics and sound are very close to the coin-up and the playability isn't bad either with only a few minor glitches in the collision detection throwing a spanner in the works.
80
Mean Machines (Apr, 1991)
Okay, so the graphics look a little ropey and the sound annoys after a short while – but Ghouls 'n' Ghosts is still a pretty good Master System conversion of the monster Capcom coin-op. The playability of the coin-op still remains in this version and battling the meanies with all manner of weapons and magic is quite fun. The game is also really challenging - some of the levels have actually been expanded from their arcade counterparts! Ghouls 'n' Ghosts is quite a nice product and is well worth taking a look at.
80
VideoGame (Jun, 1991)
Neste bom lançamento, Sir Arthur deve lutar contra o Príncipe das Trevas para vingar seu povo e libertar sua namorada. Você tem à disposição seis tipos de magia, e ainda uma tela de "status" que indica como seu cavaleiro está de arsenal, ou seja, se ele tem armadura, capacete, botas e armas. À medida que vai perdendo energia, Sir Arthur vai perdendo esses itens e, evidentemente, vai ficando mais vulnerável.
78
Game Freaks 365 (Sep 21, 2006)
Ghouls n' Ghosts is a wonderful title in the Master System's library. Gothic horror titles were almost an underground genre back then, and it's nice to see one on an under-appreciated system with few titles on the NTSC market to begin with. Fans of Ghosts n' Goblins for the Nintendo NES will enjoy this one and it could possibly be a good lead-in to SMS collecting. At any rate, though not perfect, it's a title that anyone who plays the system should own.
75
The 8-Bit Sega translation of Ghouls 'N' Ghosts is pretty amazing! The graphics are some of the best you'll ever see on the SMS, and the game play remains just as strong. Sound quality isn't up to 16-Bit standards, but there aren't many SMS titles to strongly recommend, but this is one.
70
Retroguiden (Jan 30, 2014)
Så i sammanfattning är Ghouls ‘n Ghosts inte bara en av de bättre arkadkonverteringarna, det är också en av de bättre Master system-titlarna där ute. Detta såvida du inte är en självplågare som tycker att spel av den här typen ska ha en svårighetsgrad uppumpad på max för då bör du ta dig an arkadversionen. Sega skapade istället en version som var mer lämpad för hemmamarknaden. Du kommer fortfarande att förlora en hel del liv, och kanske gjorde man det lite väl lätt på sina ställen (flertalet bossar kunde ha varit svårare att besegra) men som annorlunda plattformsaction borde den tilltala de flesta. På 8-bitarsnivån är det här den bästa versionen av Capcoms klassiker. Och jag misstänker att Fujiwara-san är ganska nöjd med Segas arbete.
60
Mußte die Klangqualität gegenüber z.B. jener auf dem Mega Drive Federn lassen, ist doch die Spielbarkeit ordentlich gestiegen: Es gibt keinen Massenansturm der Monster mehr, die Gegner treten in überschaubaren Mengen und Anordnungen auf. So läßt sich die Geisterstunde auch von Ungeübten bewältigen. Leider verharrten die Grafiker auf urzeitlichem Stand. Angesichts der Augenweide z.B. des Golden Axe Warriors murrt man schon etwas. Dennoch verführt Arthur immer wieder zu hektischen Hüpfstunden: Für Anfänger und Fortgeschrittene gleichermaßen geeignet.
54
Raze (Aug, 1991)
I was never a great fan, but I recognised the qualities that made the Mega Drive version a best-seller. But none of those qualities are to be found here. It is simply too difficult to make even the most hardened gamesplayer (I do actually know some) give up very early. There is no such thing as a learning curve in the game logic - you immediately feel like you've hit a brick wall.
38
Video Games (Mar, 1991)
War das eine Aufregung: Einer meiner Lieblingstitel aus der Spielhalle erscheint fürs Master System. Leider ist diese Version von “Ghouls‘n Ghosts“ nicht besonders gut geglückt. Zwar sind prinzipiell alle Spielelemente vorhanden, die man auch vom Automaten kennt (abwechslungsreiche Levels) aber dafür hapert‘s technisch etwas. Sind die Hintergrundgrafiken und die Obermonster am Ende jedes Levels noch nett gezeichnet, führen das extrem starke Flackern der Sprites (schon wenn mehr als zwei Figuren zu sehen sind) und die schwammige Steuerung zur Abwertung. Zudem sorgt die teilweise unfaire Kollisionsabfrage für Frust.
38
Power Play (May, 1991)
Spielerisch hat sich an dieser Version gegenüber dem Automatenvorbild kaum etwas geändert. Durch ein halbes Dutzend Levels steuert Ihr ein Rittersprite, das hüpfen, rennen, sich ducken und Monster abschießen kann. Die üble technische Ausführung verleidet aber dem Master-System-Besitzer fast jeden Spielspaß. Nur der Sound ist eine gelungene Adaption.